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#初音ミク# #ARTOFMIKU# 【ART OF MIKU|Art Gallery】 Artist: feebee Title: ”Digital Flowers Produce No Seeds?” Size: H91 × W91 cm 「Digital Flowers Produce No Seeds」は、デジタル空間における承認欲求をテーマにしたシリーズ作品です。たとえば、「いいね」や「フォロワー数」といったデジタル上の 評価が、一見華やかで一時的な満足感をもたらすものの、実際には何も生み出さず、空虚な報酬に依存してしまうことや、他者からのコメントやシェアを求め続けることで、自己確認への執着が強まることに対する警鐘を鳴らしています。 今回は、初音ミクというキャラクターを通じて、デジタルと現実の境界を再考します。彼女は単なる仮想キャラクターではなく、その存在が評価基準や承認欲求の枠を超え、仮想と現実の境界を曖昧にする象徴です。本作で初音ミクが示すのは、デジタル空間で種を持たない「花」がどのようにして実を結ぶ可能性を秘めているのかという問いです。 "Digital Flowers Produce No Seeds" is a series of works themed around the desire for recognition in the digital space. For example, it warns against the fact that digital evaluations such as "likes" and "follower counts," while seemingly glamorous and providing temporary satisfaction, actually produce nothing and lead to dependence on empty rewards, and that constantly seeking comments and shares from others strengthens the obsession with self-affirmation. This time, we reconsider the boundary between digital and reality through the character of Hatsune Miku. She is not merely a virtual character, but a symbol whose existence transcends evaluation criteria and the desire for recognition, blurring the boundaries between virtual and reality. In this work, Hatsune Miku poses the question of how a "flower" without seeds in the digital space has the potential to bear fruit. 【Other works】 他作品はオフィシャルサイトよりご覧いただけます。 Please visit the official website to see the other works.
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THREE LANGUAGES. THREE LIVE AI APPLICATIONS. THREE COMPLETE RESUMES. 2 MINUTES, 27 SECONDS. ZERO HIDDEN CUTS. The first note looked like absolute trash. It had been scribbled on, torn across the top, crushed into a ball, and reopened live on camera. One job was partially split by the tear. Some of the writing was barely legible. ECHO read it anyway: It recognized the progression from cashier, to barista, to shift leader. Then it transformed a damaged piece of paper into a professional résumé positioned for the next step: café manager. Then it did it again in Vietnamese. Then again in Japanese. Each note was attached live. Each application was running independently in its community’s language. Each résumé remained on screen long enough to be read. There were no hidden cuts. We only accelerated the waiting time. During a week when most of the AI world was debating regulation, platforms, and what might break next, we quietly built a working piece of the future. And we built it for more than one community: LATAM. Việt Nam. 日本. You did not simply watch ECHO. You tested it. Challenged it. Corrected it. Shared it. And carried this company beyond 200M views in three weeks. So we are building the next phase with you. We are not merely translating an American product after the fact. We will continue developing Pattern Audit, Drift Forensics, and the deeper ECHO Premium systems that help people use AI with more clarity, structure, and judgment. At the same time, ECHO Careers will continue building practical tools for the person trying to get hired, change careers, prepare for an interview, negotiate compensation, or finally communicate the value of years of real work. And for the students and families preparing for university: We have not forgotten you. ECHO Academia begins rolling out August 1. We have already built new tools for applications, essays, interviews, degree discovery, and the documents families are expected to understand without ever being taught how. Careers and Academia are already operational across our languages. The dedicated website for job seekers and university applicants is complete. It will open in the coming weeks. This summer, we will preview the rooms one by one: Not rushed. Not reduced. The same standard of excellence for every community. Phase I proved the architecture. Phase II applies it to opportunity. 🇪🇸 LATAM Lo que acabas de ver no fue una maqueta. Las tres aplicaciones estaban activas, usando IA en vivo, y cada currículum se generó a partir de la nota que apareció en pantalla. La nota de LATAM estaba rota, arrugada, tachada y apenas legible. Aun así, ECHO convirtió una trayectoria real, cajero, barista y jefe de turno, en un currículum profesional orientado al siguiente paso: gerente de cafetería. No hubo cortes para ocultar el proceso. Solo aceleramos el tiempo de espera. Seguiremos desarrollando Pattern Audit, Drift Forensics y las herramientas profundas de ECHO. También seguiremos construyendo para quienes buscan empleo, una mejor carrera y una oportunidad real de demostrar lo que saben hacer. Y para quienes quieren entrar a la universidad: ECHO Academia comienza el 1 de agosto. 🎓 Las aplicaciones en español ya están funcionando. Muy pronto podrán verlas en acción. 🇻🇳 VIỆT NAM Những gì bạn vừa xem không phải là một bản mô phỏng. Cả ba ứng dụng đều đang hoạt động trực tiếp bằng AI thật. Mỗi CV được tạo từ chính tờ giấy ghi chú xuất hiện trên màn hình. Không có cảnh cắt để che giấu quá trình. Chúng tôi chỉ tăng tốc thời gian chờ. ECHO sẽ tiếp tục phát triển Pattern Audit, Drift Forensics và những công cụ giúp mọi người sử dụng AI rõ ràng, an toàn và có định hướng hơn. Đồng thời, ECHO Careers sẽ tiếp tục xây dựng cho những người đang tìm việc, đổi nghề, luyện phỏng vấn, thương lượng lương hoặc muốn biến kinh nghiệm thật của mình thành một hồ sơ chuyên nghiệp. Và đối với các bạn học sinh, sinh viên và gia đình đang chuẩn bị cho đại học: Chúng tôi chưa quên bạn. ECHO Academia bắt đầu được giới thiệu từ ngày 1 tháng 8. 🎓 Các ứng dụng tiếng Việt đã hoạt động. Những bản trình diễn đầu tiên sẽ sớm ra mắt. 🇯🇵 日本 今ご覧いただいたのは、演出用のモックではありません。 3つのアプリはすべて実際に稼働し、画面に映ったメモから、それぞれの言語で履歴書を作成しました。 結果を隠すためのカット編集はありません。 待ち時間だけを早めています。 ECHOはこれからも、Pattern Audit、Drift Forensics、そしてAIをより明確に、構造的に、適切な判断とともに使うためのツールを開発し続けます。 同時にECHO Careersでは、就職、転職、面接準備、給与交渉、そしてこれまでの経験を正しく伝えるための実用的なツールを作り続けます。 そして、大学進学を目指す学生とご家族へ。 皆さんのことも忘れていません。 ECHO Academiaは8月1日から順次公開します。🎓 日本語版のアプリはすでに稼働しています。 デモも近日公開します。 Try Pattern Audit + Drift Forensics free now: 🌊 🌊 🌊 🌊 For exclusive career content and professional releases: 💼 Follow Restrained Depth AI on LinkedIn. For ECHO Academia, university applications, and content built for students and families: 🎓 Follow Restrained Depth AI on Instagram and Facebook. Want early demo access, feedback invitations, and launch updates for Careers and Academia? 📩 Join the founding list: DM Career or Academia We helped people build businesses and brands. Now we are building for the job seeker, the student, and the family trying to reach what comes next. The future should not belong only to the people who already know how the system works.
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✨ Celebrate 10 Years with Mone Kamishiraishi! Experience her heartfelt vocals, unforgettable performances, and the warmth that has touched fans for a decade. 💐 Join Mone Kamishiraishi 10th Live "bouquet" for ALL and celebrate this special anniversary together! 💙 📍Venue: Yokohama Akarenga Park Outdoor Special Stage ⏰Date&Time: 13:00 (UTC+9) October 3 & 4, 2026 🎫Sale Start: August 14, 12:00 (UTC+9) Click to secure your spots! ✨ 上白石萌音デビュー10周年を一緒にお祝いしよう! 心に響く歌声と温かなステージで、10年間の感謝をお届けします。💐 Mone Kamishiraishi 10th Live「bouquet」for ALLで、特別なアニバーサリーのひとときをぜひご一緒に!💙 📍会場:横浜赤レンガパーク野外特設ステージ ⏰開演日時:10月3日·4日 13:00 (UTC+9) 🎫販売開始: 8月14日 12:00 (UTC+9) 👉チケットはこちら: #上白石萌音# #横浜# #デビュー10周年# #Mone_Kamishiraishi#
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✨ Open the Door with BOYNEXTDOOR! Experience the heartfelt music, vibrant performances, and unforgettable moments shared with them. Don't miss BOYNEXTDOOR TOUR 'KNOCK ON Vol.2' IN JAPAN—let's create new memories together! 💙 📍 Kanagawa | K-Arena Yokohama 📅 8.21-23 🎫Sale Start: August 3, 13:00 (UTC+9) Click to secure your spots! ✨ BOYNEXTDOORと新しい扉を開こう! BOYNEXTDOORならではの音楽やパフォーマンス、そしてONEDOORとともに過ごす特別なひとときをぜひお楽しみください。 BOYNEXTDOOR TOUR 'KNOCK ON Vol.2' IN JAPANで、一緒に忘れられない思い出を作りましょう!💙 📍 神奈川 | Kアリーナ横浜 📅 8.21-23 🎫販売開始: 8月3日 13:00 (UTC+9) 👉チケットはこちら: #BOYNEXTDOOR# #ONEDOOR# #KNOCK_ON# #BND# #KNOCK_ON_Vol_2# #KNOCK_ON_Vol_2_IN_JAPAN#
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72H Fire Debut Sale starts now Address to send SOL: Mikamismig6oeeQJJR2ix3b6Nm2jQB4MtixQEb4vtw5 There is no fixed price per token. The price will be determined by the amount of money raised during the firesale debut divided by the available token supply. You will receive a % of $Mikami tokens based on the amount of SOL you contributed. Official CA will be announced after the Firesale Debut ends. $Mikami is intended to function as an expression of love on the blockchain. It is a meme coin with no intrinsic value or expectation of financial return. The coin is completely useless and for fun purposes only. 72時間限定!待望の $MiKami Fire Debut Sale、ついにスタート! 【SOL送付先アドレス】 Mikamismig6oeeQJJR2ix3b6Nm2jQB4MtixQEb4vtw5 1トークンあたりの価格は、販売期間中に集まったSOL総額をトークン総供給量で割ることで決まります。 ご提供いただいたSOL量に応じて、$MiKamiトークンを配布いたします。 どのような金額でも、皆さまのご参加が力になります! 正式なスマートコントラクトアドレス(CA)は、Fire Debut Sale終了後に発表いたします。 $Mikamiは、純粋な「愛」をブロックチェーンに刻む、究極のミーム。 経済的価値や投資リターンは一切期待できませんが、そのミーム性と楽しさの可能性は無限大。あくまでエンターテインメント目的で設計されております。 *ミームコインとは、コミュニティ主導で発行され、特定のユーティリティを持たないことが特徴のコインです。 現在、クリプト業界で最先端トレンドとして話題を集めております。 #Mikami#
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Make sure to check out the panel! STEEL BALL RUN JoJo's Bizarre Adventure is Coming to Anime Expo 2026! 🏇 The panel will feature the acclaimed composer Yugo Kanno, known for his works across the JoJo's Bizarre Adventure series. Attendees can enjoy a special live performance alongside special talks exploring the music and the world of STEEL BALL RUN JoJo’s Bizarre Adventure. Joining the panel will also be the English dub cast members Daman Mills (cv. of Johnny Joestar) and Kaiji Tang (cv. of Gyro Zeppeli), who will share their thoughts on the series and build excitement for the upcoming 2nd STAGE. ●Anime Expo 2026 Special Panel Featuring Yugo Kanno ●Date: Day 2 -Friday, July 3 Starting at 12:30 ●Location: Crypto .com Arena *Admission for Anime Expo 2026 is required. Please check the official website of Anime Expo for details. *There will be no live streaming. 7月3日(金) 12:30 (現地時間)より、ロサンゼルスにて開催されるAnime Expo 2026にて『スティール・ボール・ラン ジョジョの奇妙な冒険』のスペシャルパネルを開催! 本パネルには、「ジョジョ」シリーズ音楽を手掛ける作曲家・菅野祐悟氏が登壇。ライブパフォーマンスに加え、作品にまつわるトークセッションを実施予定です。 さらに、英語吹替キャストのDaman Mills氏(ジョニィ・ジョースター役)、Kaiji Tang氏(ジャイロ・ツェペリ役)も登壇し、『スティール・ボール・ランジョジョの奇妙な冒険』の魅力、そして2nd STAGEへの期待を語ります! #jojo_anime#
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I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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Bravo to the talented young Marines of the III Marine Expeditionary Force Band for an unforgettable first appearance at the Miyako Summer Festival! 🎶🇺🇸🇯🇵 Their outstanding performance showcased the rich traditions of American music and energized enthusiastic festival-goers throughout the day. Beyond the stage, the Marines also connected with visitors at the #America250# booth, sponsored by U.S. Embassy Tokyo and U.S. Consulate General Naha, where they led English-language games and mini conversation sessions. Thank you for serving as outstanding musical ambassadors, representing the United States with exceptional musicianship, professionalism, and community spirit! #MiyakojimaSummerFestival# #IIIMEFBand# 宮古島夏まつりでの初出演を見事に飾った第3海兵遠征軍音楽隊の若き才能あふれる海兵隊員たちに、心からの拍手を送ります!🎶🇺🇸🇯🇵素晴らしい演奏でアメリカ音楽の豊かな伝統を披露し、一日を通して祭りを訪れた多くの来場者を大いに盛り上げてくれました。ステージを離れても、海兵隊員たちは在日米国大使館と在沖米国総領事館が出展した #America250# ブースで英語を使ったゲームやミニ英会話セッションを通じて来場者と交流を深めました。素晴らしい音楽大使として、卓越した演奏技術、プロフェッショナリズム、そして地域貢献への精神をもってアメリカを代表してくれたことに感謝します! #宮古島夏まつり# #第3海兵遠征軍音楽隊#
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✨ 「YBA&BEYOND: British Art in the 90s from the Tate Collection」 Tickets Now On Sale! 🎨 More than 90 works by 50+ iconic Young British Artists (YBAs) who challenged traditional norms and embraced bold, experimental practices in the 1990s. 📅 June 3 (Wed) – September 6 (Sun), 2026 📍 Kyoto City KYOCERA Museum of Art - Higashiyama Cube 👉Click to meet YBA&BEYOND. Don’t miss this chance to experience the radical creativity that shaped 90s British art! ✨ 「テート美術館 ― YBA & BEYOND 世界を変えた90s英国アート」 チケット発売中! 🎨 1990年代に伝統的な規範に挑戦し、大胆で実験的な手法を取り入れた、50名以上の著名なヤング・ブリティッシュ・アーティスト(YBA)による90点以上の作品を展示! 📅 2026年6月3日(水)~9月6日(日) 📍 京都市京セラ美術館 新館 東山キューブ 👉 詳細はこちら: 90年代英国芸術を形作った革新的な創作を体験するチャンスをお見逃しなく! #テート美術館展# #YBA展# #YBAandBEYOND展# #YBAandBEYOND#
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