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It is extremely clear at this point in AI development that, regardless of risk or revenue or any of the other stuff discussed on X all the time, things are just going to keep getting weirder. Just super, super weird.
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All of this effort from the AI labs pouring into proofs, but there are so many other interesting problems in other fields For example, this historian used AI to make progress on the cyphers of John Dee & the intellectual antecedents that Darwin drew from.
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I propose this as the official replacement for the famous (and now saturated) METR Long Task Horizon chart that used to be in every AI presentation.
"Opus, please make a sequence of fully animated/movie Skyrim loading screens, but with your favorite things." (That was it) You can see them here:
Open source here: And if you like this, the most realistic space game I have played is Children of a Dead Earth (I have no connection to the game, except as a player): Also I had the AI research here:
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I had Fable/Opus build a hard science fiction starship combat game, with orbital mechanics, delta-v, heat, and realistic tactics, but simplified for 2D space with the hard math done by the game. Its quite fun to play (if you like this kind of thing):
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For all the tension between AI & the arts, I have received enthusiastic receptions from the William Carlos Williams Society, the TS Eliot Society & others about the AI interpretations of their work that I have posted here. It is possible to use AI as a bridge to arts appreciation
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AI can be a really wonderful tool for exploring topics far from coding. I had Claude Fable 5.1 put together an annotated guide to Eliot's poem "The Wasteland," with multiple pathways through the poem, recordings, scholarship, etc. I am quite impressed.
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Worth trying without spoilers. I asked Fable: "I want you to create a graphically beautiful game that is about zooming out... make surprising reveals the game zooms out" I gave no other directions and the results are engaging & strange (if uneven). Play:
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