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How can biospecimen data shape effective care in neurofibromatosis type 1? 🎧 Listen to Christine Pratilas discuss the Johns Hopkins NF1 biorepository, linking lived experience, clinical annotation and genomics to support research and risk prediction
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is "permanently unimpressed" in bios the new "your newest addiction"? hmmm
What role will AI and bioscience play in strengthening biosecurity and bioresilience ? @Livermore_Lab's Shankar Sundaram joined the @scsp_ai's AI+ Expo to explore how converging technologies can support national security and building a more resilient future.
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Ken Levine, the creator of BioShock, recently shared his views on new gaming hardware and pointed out that the upcoming Nintendo Switch 2 and Valve’s new Steam Machine are not big technological jumps. “Look at, say, the Switch 2 and even the new Steam Machine coming out. Those are not massive technological upgrades. That wasn’t their strategy. I think people are realising we’re hitting a bit of diminishing returns with that,” Levine explained that his team avoids ultra-realistic graphics because it is expensive and does not age well, preferring stylized art that lasts longer like in BioShock. He believes real innovation comes from strong stories, artistic choices, and meaningful player decisions rather than raw power, and his new game Judas uses this approach, similar to the success of Baldur’s Gate 3. “If you have the right art director and the right approach, you don’t need to be on the cutting edge of technology all the time.”
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People may be waiting much longer for Judas, the new sci-fi game from BioShock creator Ken Levine. Recent reports connected to Take-Two Interactive suggest the game could still be several years away from release, with some estimates pointing to 2028 or later. Judas was first revealed in 2022. According to the developers, the game features systems where characters can change their behavior toward the player based on decisions made throughout the story. It takes place aboard a damaged spaceship filled with conflict and survival elements. Reports suggest the long development time is due to the ambitious scope of the project and the complex gameplay systems being built.
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Take-Two CEO Strauss Zelnick says he is “deeply disappointed” that it has taken over a decade for a new BioShock game since BioShock Infinite in 2013. “In retrospect, [we] wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends,” he admitted about the project’s development at studio Cloud Chamber. Zelnick explained that “finding the right creative purchase was hard” and compared the process to large team activities in entertainment, where issues may not become clear until late. He sad is now “feeling a lot better” about the project after last year’s leadership changes, including veteran producer Rod Fergusson heading up the franchise. 2K has said it is “working hard to set BioShock up for the best possible future” and is “committed to delivering a great one” rather than settling for good.
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Mule gave 30 historical figures Twitter profiles — avatars, banners, bios, tweets. Looked up real data on MuleRun, generated full pages with GPT-image-2, and built a MuleRun page to showcase them all. Honestly some of them would've gone viral.🥕
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i like when people who launch a new app every month or have 20 in their bios talk down about other chains / apps as if they shouldn’t be busy finding another startup to fleece
ElectronInks goes mainstream—products now available in the catalog for anyone to buy—inkjet print your own merch. Bling bling. "applications ranging from wearable devices and biosensors to RF systems, EMI shielding, and advanced defense electronics."
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