Thank you ENGENE and
@iHeartRadio for 2 iHeart Radio Award nominations 🖤
🏆 KPOP GROUP OF THE YEAR
🏆 FAVORITE KPOP COLLAB "CONFESSIONS"
Thank you to ENGENE and our
@applemusic fans for showing us so much love this year! 🎊 Which song did you stream most this year? #
AppleMusicReplay #
🎧
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Thank you ENGENE and
@iHeartRadio
for 3 iHeart Radio Award nominations ❤️🔥
📌K-pop Artist of the Year
📌K-pop Song of the Year - XO (Only If You Say Yes)
📌Favorite K-pop Dance Challenge - XO (Only If You Say Yes)
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Wrapped 2025 is here!
@spotify
Thank you, ENGENE, and all our listeners for tuning in with us this year 💚
You won’t want to miss what 2026 has in store with ENHYPEN and
@spotifykr! ✨
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Starship’s twelfth flight test will debut the next generation Starship and Super Heavy vehicles, powered by the next evolution of the Raptor engine and launching from a newly designed pad at Starbase. The launch is targeted as early as Tuesday, May 19 →
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Old School RuneScape has an old problem with its game engine from 2018, the engine has a limit on how many objects it can show, like walls, ladders, and trees.
Mod Ash first saw the issue while working on the Theatre of Blood update. Too many objects caused strange ladder icons to appear in the wrong place. He made a quick fix at the time.
Now the limit is being reached again, Jagex must make big changes to the engine and test them carefully.
Without this work, the game could become unstable and it will be hard to add new content in the future.
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Maverick Games just announced Clutch, an open-world action driving game coming to PS5, Xbox Series consoles, and PC in spring 2027.
>The studio was founded by Mike Brown, who was the creative director on the Forza Horizon series.
>Clutch combines pro circuit racing with underground race in a big open sandbox world.
>The story follows two sibling racing stars who compete in the historic R1K series
The game uses a custom physics engine and offers deep vehicle customization
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Epic Games is exploring new AI tools to help make its games, including in the art department.
Fortnite manager Stephanie Arnette shared this at Gamescom Latam and explained that Epic is testing AI to support its games because many workers worry it will take their jobs, but they claim that want to make teams work faster and easier, not to replace people.
Remember that Epic cut more than 1,000 jobs recently to save money.
She added that Epic keeps full control over AI in Fortnite, so outside partners cannot use their own AI tools without approval.
Epic CEO Tim Sweeney said earlier that AI will be part of almost every new game, so special labels like "Made with AI" are not needed, and the company already has an AI tool called Developer Assistant to help with Unreal Engine and Fortnite Creative.
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Better search may come less from smarter indexes than from giving agents a richer way to touch text.
Shows that AI agents using basic terminal tools like grep, file reads, and shell commands to search raw data perform far better than conventional retrieval systems on multiple benchmarks.
On BrowseComp-Plus, swapping semantic retrieval for terminal search raised accuracy from 69% to 80% while lowering cost.
The deeper point is not that grep is magically smarter than embeddings.
It is that retrieval is usually treated as a model problem, when it is also an interface problem.
A conventional retriever turns the corpus into a narrow ritual: ask once, receive a ranked list, reason over whatever survived.
That works when the question is close to a document’s semantic center, but it breaks when the answer depends on exact phrases, faint clues, document structure, or a chain of small discoveries.
Direct Corpus Interaction changes the shape of the task.
The agent can search an exact string, inspect nearby context, notice a new entity, constrain the search again, and keep testing its hypothesis against the raw files.
Here’s the part most people miss: the gain was not mainly from finding more gold documents, but from extracting more usable evidence once a promising document was reached.
That makes DCI less like a better search engine and more like giving the model fingers.
The limitation is real: as the corpus grows, the cost of finding the first useful anchor rises quickly, and blunt terminal search will not replace indexes for every large, static collection.
But the paper’s lesson still lands cleanly.
For capable agents, the bottleneck may no longer be only what they know, or even how they reason, but how much of the world their tools allow them to touch.
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Paper Link – arxiv. org/abs/2605.05242
Paper Title: "Beyond Semantic Similarity: Rethinking Retrieval for Agentic Search via Direct Corpus Interaction"
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