Fallout and Elder Scrolls developer Bethesda forced employees to remove every memorial dedicated to people who lost their jobs in mass Xbox layoffs.
HR said they had to be removed because they were taking up space in a "common area".
Fallout co-creator Tim Cain has seen a big change in how many people play video games today.
Many gamers no longer make up their own minds by playing the games or reading regular reviews and instead let influencers tell them what to think.
“Many gamers don’t even look to influencers for reviews; they look to influencers to be told how to think about the games,”
“So people don’t form opinions from the online video; they’re handed an opinion from the online channel they’re watching.”
He added that more and more people give up their own judgment, like “I don’t want to think about it. You tell me what I should think about it.”
Cain has returned to full-time game work at Obsidian Entertainment.
He said this influencer culture now shapes how games are made
After Fallout 4, many Bethesda developers expected The Elder Scrolls 6 to be the studio’s next big game.
Former Skyrim co-lead says that was what “most people wanted” at the time. Bethesda had a familiar cycle of Fallout → Elder Scrolls → Fallout, so TES 6 seemed like the obvious next step.
But Todd Howard decided to make Starfield. “No, we’re doing Starfield,”
Fallout 76 also took up much more of Bethesda’s time than originally planned, further delaying the next Elder Scrolls game.
Kuhlmann says he personally would have preferred making TES 6 instead of Fallout 76 and Starfield, and believes many people at the studio felt the same way.
Thanks Todd for wasting so many time in that game, we could have been playing TES VI already
The fallout from artificial intelligence in terms of employment is “insignificant,” though the effect is showing up in weaker wage growth, according to Apollo's Torsten Slok