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Galactic Civilization Is Forcing a Complete Revolution in Chip Design Earth’s energy limits make terawatt-scale AI impossible on the surface. That’s why Terafab is deploying massive orbital compute clusters powered by constant solar energy, while redesigning silicon from the ground up for vacuum, radiation, and fully autonomous off-world labor. This Drives Four Non-Negotiable Architectural Choices: >>Radiation-hardened D3 family 80% of output is destined for orbit. The D3 isn’t a commercial chip with hardening added later—it’s built from the transistor up with triple-modular redundancy, finFET structural tweaks, and advanced ECC to survive ~10¹⁵ cosmic ray hits per year at 99.999% uptime. >> High-temperature vacuum optimization No air, no liquid cooling. Heat must radiate into space. By deliberately engineering the D3 to run safely at much higher junction temperatures, radiator mass and size drop dramatically—delivering roughly 10× better FLOPS/watt in orbit than any ground-based system. >> Massive on-chip SRAM for edge autonomy (AI5/AI6) Mars propellant plants and orbital construction can’t rely on Earth comms. Optimus robots need real-time bipedal control and reasoning entirely on-device. That’s why half the accelerator area in the AI5/AI6 lines is dedicated to enormous SRAM—shattering the memory wall and boosting effective bandwidth by an order of magnitude. >> Recursive design-manufacturing loop At 100–200 billion chips per year, 12–18 month cycles are obsolete. Terafab integrates design, lithography, fabrication, and orbital simulation under one roof. Iterate overnight, test in radiation chambers, revise masks, and reprint compressing development from quarters to days. This isn’t incremental progress. Every transistor decision is subordinated to making humanity multi-planetary and eventually multi-stellar. The chips being taped out right now are the literal substrate for the next branch of human civilization.
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‘Battlestar Galactica’ star Tricia Helfer becomes latest celeb to join OnlyFans
New gameplay trailer for 'Star Wars: Galactic Racer' The game launches worldwide on October 6, 2026 The other day I saw that the game got the Denuvo label removed from Steam, but just checked and they added it again
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TERAFAB: the next step to becoming a galactic civilization Together with @Tesla & @xAI, we're building the largest chip manufacturing facility ever (1TW/year) – combining logic, memory & advanced packaging under one roof
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TERAFAB: the next step to becoming a galactic civilization Together with @SpaceX & @xAI, we're building the largest chip manufacturing facility ever (1TW/year) – combining logic, memory & advanced packaging under one roof. To harness as much power as possible from the Sun, we need to send 100 million tons of solar capture into space – per year. This requires massive scale. – Capability to launch millions of tons of mass into orbit – Solar-powered AI satellites – Millions of @Tesla_Optimus robots to help build it out All of these need chips: 100-200GW of chips for Optimus alone, plus terawatts for solar-powered AI satellites. That's more than all the chip manufacturers in the world combined can provide today, or even by 2030 (based on projected production growth). We're building TERAFAB to close the gap between today’s chip production & the future's demand – a future among the stars
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Helldivers 2 is set to receive major “core” improvements to the Galactic War this summer, according to an update from Arrowhead Game Studios. The studio has expanded its team focused on meta-progression and the Galactic War, acknowledging that the system needs more depth for long-term player engagement. >Major Orders will evolve into multi-week themed campaigns with branching outcomes based on community performance. >The Galactic War will become more reactive, with player actions directly influencing story developments, available planets, rewards, and even some gameplay systems. >Rewards will offer greater variety and meaning, including the return of stratagem unlocks earned through gameplay rather than warbonds alone. These will feel more distinctive and tied to collective progress. Additional updates will expand player progression overall, raising the level cap beyond 150 with new red stratagems, evolving ship systems, and ship modules.
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Hey there, Galactic Baseballer, welcome to the stream #sparxie# #hsr#
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We’re excited to announce a collaboration between HELLDIVERS™ 2 and Warhammer 40,000, bringing the next Legendary Warbond to the Galactic War later this year. More details coming soon. HELLDIVERS™ 2 is Out Now on PS5®, PC & XBOX
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The Beluga Satellite Quiz is LIVE. 10 questions. 1 ranking. 1 result card. A chance to win $250 worth of $SPACE. Are you a Space Normie or a Galactic Schizo? Take the quiz and find out 👇