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Halo Studios reportedly worked on a Halo game that mixed battle royale and extraction shooter mechanics before the project was scrapped. The game, known internally as Project Ekur, apparently evolved from Project Tatanka, an earlier battle royale project connected to Halo Infinite. According to a report from HiddenXperia, Ekur would have had players dropping onto Zeta Halo, with the playable area gradually shrinking. Players could play as either a UNSC Spartan or, for the first time, a Banished Brute. The map would also feature AI-controlled Flood enemies that could infect areas of the map, while players fought rival squads and potentially teamed up to take down large bosses. The Flood storyline was intended to connect the game to a future Halo 7. Ekur was eventually abandoned as more developers were moved to help with Campaign Evolved.
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Halo 5 Reforged is a community project working to bring the full Halo 5: Guardians experience to PC. The project is built around the existing Halo 5: Forge PC release and aims to add the parts of Halo 5 that were never officially available on PC. >All 15 campaign missions are playable in development >2-player campaign co-op is working >Warzone Firefight is playable, including boss fights >REQ Store and Spartan customization are being worked on >Multiplayer and Custom Games are in development >Forge, LAN and mod support are planned >The project is free and non-commercial >It does not include Microsoft/Halo game files, players must provide their own legally obtained files There is no public release date yet, but the project is already making solid progress.
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Halo Project Reclaimer has so much potential, the game unlocks almost everything in Halo 3 multiplayer. I wish Asha Sharma would collaborate with the modders, projects like this could completely revive Halo.
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Halo concept artist Sam Wood shared a look at a new alien species that was in development at Halo Studios ahead of the decision to move the franchise over to Activision.
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HALO hard assets, local operations
Halo co-creator Marcus Lehto says leaving PvP multiplayer out of Halo: Campaign Evolved was a mistake. Lehto, who was the original art director for Halo: Combat Evolved, said split-screen multiplayer should have been included and mocked the decision on “lack of oversight and poor planning.” “Split screen MP in Campaign Evolved should have been included. There’s little excuse aside from lack of oversight and poor planning that led to this misstep. So sad this wasn’t included.” He later clarified that he was specifically talking about the remake not having PvP. “So sad this wasn’t included,” adding that it would be “awesome” if PvP were eventually added.
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HALO trains robots to collaborate naturally with humans, not just follow commands.