Astra built this three.js game with gorgeous graphics, then recreated every scene in Blender and made the trailer too.
It feels like a massive upgrade from Sol for 3D graphics and front-end design. The UI feels way more polished and less like AI slop.
The rocks, trees, monuments, and characters are all procedural code, keeping the game under 2 MB before the image and music assets.
The level of autonomy is unbelievable. It needed very little steering, though I still had to keep pushing it to work harder on the details.
The UI icons, buttons, and ornaments were made as transparent PNGs with GPT Image 2.
I'm open-sourcing my Three.js game dev skills.
Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more.
Everything is free:
Play the game:
Game assets:
I made a Dark Souls-inspired Three.js game with Sol Ultra using Codex Sites. It's fully playable in the browser.
I handled the prompts, references, and libraries like img2threejs. The game has shield blocking, dodge rolls, archery, and a full inventory system.
Still blows my mind that you can build a 3D game like this in a single afternoon.