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Astra built this three.js game with gorgeous graphics, then recreated every scene in Blender and made the trailer too. It feels like a massive upgrade from Sol for 3D graphics and front-end design. The UI feels way more polished and less like AI slop. The rocks, trees, monuments, and characters are all procedural code, keeping the game under 2 MB before the image and music assets. The level of autonomy is unbelievable. It needed very little steering, though I still had to keep pushing it to work harder on the details. The UI icons, buttons, and ornaments were made as transparent PNGs with GPT Image 2.
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I'm open-sourcing my Three.js game dev skills. Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more. Everything is free: Play the game: Game assets:
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I made a Dark Souls-inspired Three.js game with Sol Ultra using Codex Sites. It's fully playable in the browser. I handled the prompts, references, and libraries like img2threejs. The game has shield blocking, dodge rolls, archery, and a full inventory system. Still blows my mind that you can build a 3D game like this in a single afternoon.
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