RPCS3 has reached a new milestone: there are now zero games left in its “Loadable” category.
Every game in its compatibility database can now get past the initial loading stage.
- Around 80% of PS3 games are fully playable.
- The last game cleared was Tom Clancy’s H.A.W.X. 2.
- Developers continue working on games with bugs and performance issues.
PS3 emulation keeps getting better
RPCS3, the popular PS3 emulator, has received a graphics update for Apple Silicon Macs.
The update introduces a new Vulkan driver called KosmicKrisp, built on Apple’s Metal 4 technology.
- Fixes several graphics bugs.
- Adds Vulkan 1.4 support.
- Improves graphics compatibility on Apple Silicon Macs.
- Offers an alternative to the previous MoltenVK driver.
There are a few limitations: it requires macOS 26 Tahoe or newer and only works on Apple Silicon Macs.
RPCS3 devs have ZERO interest in making an official PS5 port… but that hasn’t stopped someone else from doing it.
An unofficial native version of the PS3 emulator is already running directly on a jailbroken PS5 Pro, without needing Linux.
The experimental build was tested on a PS5 Pro running firmware 13.60 with the Relapse jailbreak.
Need for Speed Carbon is fully playable at a locked 60 FPS, with DualSense support and games loading from internal storage or an exFAT USB drive.
The project even runs RPCS3’s Big Picture Mode directly as the frontend.
RPCS3 is one step closer to letting users play PS3 games without installing the official PS3 firmware.
The emulator has now fully reimplemented another PS3 system module, cellSysmodule, replacing the version that would normally be loaded from Sony’s firmware.
You still need to install the PS3 firmware today, but this is another important milestone toward RPCS3’s long-term goal of eventually making it unnecessary.
Slow RPC calls often trace back to one client-side mistake: opening a fresh connection on every request.
That pays a TCP handshake and TLS penalty each time. Reusing connections removes that latency immediately.
Check patterns in Node, Python, and Go ↓
The RPCS3 team, creators of the top free emulator for playing PlayStation 3 games, has asked people to stop submitting AI-generated slop code changes.
They said: “Please stop submitting AI slop code pull requests to RPCS3. We will start banning those who do without disclosing.
There are plenty of resources online to learn how to debug and code instead of generating slop that you don’t understand and that doesn’t work.”
The team is not against AI tools, but many AI code changes are just AI slop, not even tested, and sent by people who do not understand the code.
This wastes the team’s time on this very hard project that needs deep knowledge of PlayStation 3 hardware.
Many other free software projects have the same problem.
Please enjoy agave with rpc turned on and replaying mainnet on a single replay thread at 35% use.
You can clearly see the auctions and the white space is extra capacity.
Since we have the base for a config file now, someone should send a PR to extend the config/tune it for non voting validators.
Full agave on 8 cores, would be a very cool demo!