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According to estimates from Alinea Analytics, Saros is selling slower than Returnal, even though the PS5 player base is much bigger now than in 2021. The analytics firm estimates Saros sold a little over 300,000 copies in its first two weeks. Some analysts believe the game may struggle to recoup its reported budget if sales do not improve Sony has not released official sales figures for Saros as of May 12. Some say that the slower sales are due to roguelike shooters remaining a niche genre, while others point to the $70 launch price.
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Sony has only developed 4 new IPs during the PS5 generation so far, compared with 21 unique IPs during the PS4 generation and 2 shut down The four new franchises are: -Returnal, terrible story but nice gameplay -Saros, (didnt play) -Concord, we don’t talk about this -Destruction AllStars, terrible garbage Concord and Destruction AllStars were both shut down, leaving Sony with only two new IPs that have survived so far. Sony is still planning to release Intergalactic and Fairgames$, but Fairgames$ already looks like another addition to Concord trilogy The company put massive focus on live-service games but most of those projects were cancelled before release, while the generation has produced far fewer new franchises than the PS4 era. For a company that built its reputation around creating big new first-party single player games this is a terrible generation, we are never getting the PS4 era again
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Sektori’s solo developer Kimmo Lahtinen can now pay himself a living salary thanks to the Nintendo Switch 2 version of the game. Lahtinen is from Finland and worked for 13 years at Housemarque on games like Resogun and Returnal before creating Sektori all by himself over more than four and a half years. It is a fast twin-stick shooter with roguelike elements and a strong techno soundtrack that feels a lot like Geometry Wars. The game released on Steam, PlayStation 5 and Xbox in late 2025 and received very good reviews, with a 97% positive rating on Steam. Even with the praise, Lahtinen only covered his basic costs and paid himself no salary, as he said: “but that still leaves me with zero salary for 4.5 years.” The Nintendo Switch 2 version that launched changed everything. “I’m happy to now report that with the Sektori Switch 2 launch I’ve pretty much recouped a living salary for myself too. Total sales are at about 30,000. The Switch 2 launch has been very well received so thank you everyone who’s jumped aboard.”
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Housemarque wants Saros to follow the same path as FromSoftware’s games. Studio CEO Ilari Kuittinen says the team hopes that, over time, their fast shooter style can grow from a niche genre into something as popular and respected as Soulslike games. “We hope that, over the years, we can do the same thing FromSoftware did with Soulslikes,” He explained that games like Saros and Returnal are designed to help players reach a “flow state,” where dodging enemy attacks and reacting to bullet patterns starts to feel natural. Via interview with Kotaku.
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