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Open weights. Shared progress. MiniMax H3 is moving fast. We built H3 for video generation with native stereo audio and multimodal reference control. The open-source community is making that capability faster, more accessible, and easier to build on. Recent highlights: • FastH3 — FastVideo, Nuva Lab and NVIDIA: 4-step distillation, now running on DGX Spark and Apple Silicon. • Sol-H3 — NVIDIA’s SANA team: 15 seconds of 768p video + audio in 6.6 seconds on 8×B300, in the team’s warm-inference benchmark.* • VDN — Haocheng Xi and the OpenVDN team: rethinking attention for faster H3 inference, with weights, training and inference code released. • PDD — NVIDIA’s distillation method, brought to H3 by Alibaba PAI as 8-step Acc-LoRAs, now supported in ComfyUI. • LightX2V — 4- and 8-step Turbo LoRAs, with workflows for text, image and reference-conditioned video + audio. Behind every release are people training, optimizing, quantizing, testing and sharing. Special thanks to: @haoailab @nuvalab @NVIDIAAI @xieenze_jr @HaochengXiUCB @ArashVahdat @julberner @LightX2V @ComfyUI And to the individual contributors pushing the work forward: @haozhangml @cxlcl1 @lawrence_cjs @yitongli165665 @haopengl33 @songhan_mit @shanasaimoe Thank you for building with H3 and helping make it faster, more accessible, and more useful for the community. Powerful models go further when we build together. Keep pushing H3. Excited to see what comes next. 🚀 Explore the ecosystem:
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🚀 Sol-H3 on DGX Spark: 768p in Under a Minute 🤩 Monday: 8×B300, 5s 768p in 1.65s — faster than playback. Today: the same stack on one desktop Spark — about 56s hot E2E. Five seconds of 1344×768 video at 24 FPS with stereo audio, on a single NVIDIA DGX Spark (GB10). Two-stage, not the datacenter profile: 384p H3 draft → latent ×2 → H3-to-LTX VAE adapter → 768p LTX refine → VAE decode No decode/re-encode between stages. Stage 2 is conditioned on the draft latent, so Gemma stays off the box. Quantized weights stay resident; sparse attention cuts the rest. Stage 1 takes any MiniMax-H3 few-step LoRA. Timing is hot E2E (encode → both stages → video/audio VAE); cold start and MP4 mux are separate. Apache 2.0. Server was realtime. Edge is one box, under a minute. 🔗 Amazing team effort—full credits in the blog. @haopengl33 @lawrence_cjs @yitongli165665 @shanasaimoe ,Jingyu Xin, @HaochengXiUCB @songhan_mit
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🚀 Sol-H3: @MiniMax_AI H3 Video Generation Faster Than Playback 🤩 Five seconds of world. 1.653 seconds to infer. We’re releasing Sol-H3, our fastest end-to-end MiniMax-H3 inference stack yet. On one 8× NVIDIA B300 Blackwell system, it generates five seconds of 1344×768 video with stereo audio in 1.653 seconds. Across 1×, 4×, and 8× B300, Sol-H3 reaches up to a 15.54× speedup versus Base H3. Compared with 50-step Base H3 Dense on the same 8× B300 system, the four-step Sol-H3 profile delivers: • 5s: 18.250s → 1.653s (11.04×) • 10s: 50.660s → 3.732s (13.57×) • 15s: 99.513s → 6.612s (15.05×) Sol-H3 also scales across GPU counts: • 4× B300: 2.918s / 6.993s / 12.542s for 5s / 10s / 15s (12.11–15.54×) • 1× B300: 13.745s / 37.813s / 52.260s for 5s / 10s / 15s (9.45–14.29×) All figures are medians of three measured runs after one warmup at 1344×768 and 24 FPS with stereo audio. Base H3 uses 50 scheduler points (49 DiT forwards); Sol-H3 uses four DiT forwards, so this is a full-profile comparison—not an attention-only runtime change. Sol-H3 uses Dense attention on 1× B300 and SOL with INT8 QKV / FP8 output transport on 4× / 8×. Timing includes text encoding, DiT denoising, and video/audio VAE decoding; model loading, compilation warmup, and final MP4 encoding are excluded. Sol-H3 brings Sol-Engine × Sol-Attn into one full-stack runtime: • dynamic sparse attention with no retraining • fused norm, RoPE, MLP, and sparse-attention setup • fused INT8 QKV / FP8 output communication across 8 GPUs • parallel, batched VAE decoding • precomputed AdaLN caching Inside the stack: • sparse-attention setup: 1.206 → 0.285 ms (−76.4%) • VAE decode: 7.55 → 0.602 s • ~24 GB memory freed per GPU Any MiniMax-H3 few-step LoRA can plug into the same engine, and the code is deployment-friendly under Apache 2.0. For us, the bigger milestone is crossing from “fast generation” into “faster than playback.” That opens the path toward continuous 24 FPS generation and truly interactive video systems. We’re excited to partner with @reactorworld to release Sol-H3 and make it available as an API day-0. Try it now on Reactor: 🔗 Amazing team effort—full credits in the blog. @shanasaimoe @lawrence_cjs @yitongli165665 @haopengl33 @HaochengXiUCB @songhan_mit
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