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Ultracode has changed my opinion on Opus It's a chatty model but it gets stuff done atleast Yes, it burns a lot of tokens in the process. But those tokens seem to be a lot cheaper than fable.
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me asking fable 5.1 ultracode to explain whether the internet is truly a series of pipes
I don't understand!!! I've had a goal running for 13 hours with Ultracode on Opus 5.5. How has none of my usage gotten hit???
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Those using Fable 5.1 for math / physics Does it only give good results in Max / Ultracode or do you use it lower settings?
Claude app don't change features randomly for a bit, difficulty level: impossible (latest: Ultracode no longer reliably activates a workflow)
The new Opus is super impressive at Roblox game development (which should generalise into 3D tasks, but I'm yet to test more extensively) It created this ~complete fun little game with about 20% of my weekly and 15M tokens (Ultracode). Better than Astra on this. You can try it below!
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THIS GUY HAD OPUS 4.8 BUILD A FULL LEAGUE OF LEGENDS CLONE IN UNDER A DAY AND CALLED IT "LMAO" temu league of legends, fully playable, multiplayer, and all built by claude ALL the art is claude too he had claude generate every character, animation, and background as SVG code then converted them to procedural canvas for smooth animation. used dedicated sub-agents for each champion the tech stack: typescript, react, canvas, and partykit for multiplayer the workflow: > used /goal to kick off the entire project > ultracode workflows for big tasks like optimization > /goal again to queue up lists of bug fixes > treated claude like a dev team the original champion names claude came up with: the original champion names claude came up with: Teehee" instead of Teemo. "CtrlAltDefeat" as a champion name. he had to run through and clean them all up so nothing infringed on riot's IP claude even built the bots on its own with "chill," "normal," and "sweaty" difficulty levels the token bill was 2.7 billion total tokens consumed. mostly cache reads. 15.5 million actual output tokens. would have cost roughly $6,600 at list price but he just used his pro max subscriptions people are already benchmarking claude by how good of a game clone it can build game developers are watching someone build a multiplayer MOBA in a day with zero art skills and zero game dev experience 2026 is wild (and its going to get even wilder)
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