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Rate my new battlesuit 🩷 𝙀𝙫𝙖𝙣𝙚𝙨𝙘𝙞𝙖 緋英 set :
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Warcraft III: Legacy is back on the Battlenet app. If you own Warcraft III: Reforged, you can now play the old classic version. It is the same as the game before Reforged came out. To get it, open the Battlenet app. Go to your Warcraft III page. Find the Game Version menu at the bottom left, above the Play button. Select Warcraft III - Legacy TFT 1.29. It will download about 6.25 GB. Right now, you can only play it offline or with friends on the same local network. Online play on Battlenet is not ready yet. This is great for the original story campaigns and old custom maps that work best on this version.
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The PC requirements for The Witcher 3: Wild Hunt Remastered have been revealed on Battlenet. At minimum, you’ll need: • Windows 11 64-bit • Intel Core i5-8400 or Ryzen 5 2600 • GTX 1660 6GB, RX 5500 XT 8GB or Intel Arc A580 • 12GB RAM • 70GB of SSD storage The recommended specs are: • Windows 11 64-bit • Intel Core i7-8700K or Ryzen 5 3600X • RTX 2060 SUPER, RX 6600 XT or Intel Arc B580 • 16GB RAM • 70GB of SSD storage
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Epic Games has hired Martin Keely, former head of Blizzard’s Battlenet, to lead the Epic Games Store and compete against Steam Keely spent seven years overseeing Battlenet and will improve Epic’s PC storefront while developing new features for players, creators and developers. Despite free games and exclusives trying to attract users, many players believe the Epic Games Store still sucks compared with Steam’s features and experience.
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Made with seedance 2.5 on @higgsfield Prompt: Duration: 14 Seconds | Aspect Ratio: 16:9 STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Hollywood supernatural assassin action, premium realistic Semi-CGI VFX, ARRI ALEXA 65, IMAX, Panavision anamorphic. Fast controlled choreography, brief micro slow-motion ONLY for phase-dodge. CHARACTER: @Image1 = KAIA. Preserve exact face, hairstyle, body proportions and ORIGINAL CLOTHING. TWIN CURVED DAGGERS. Personality: COLD, FOCUSED, EFFICIENT, UNHURRIED—never frantic. LOCATION: Night atop a snowbound mountain fortress: stone battlements, frost-slick walkways, watchtowers, torch braziers under a full moon. Sentries patrol separately. Fortress stays quiet—NO alarm, crowd, or large battle. 00:00–00:03 — SILENT HUNT Camera already moving, low handheld pursuit behind Kaia as she crosses a frosted walkway. Two sentries patrol ahead along the battlement. She waits, motionless in shadow, until one turns his back. WHOOM— short burst of SWIRLING SNOW-ASH. Kaia's REAL BODY physically accelerates past him, trailing translucent frost-grey afterimages. She stops at blade range behind him. SHK-SHK— TWO precise dagger strikes. She catches and quietly lowers him. The second sentry begins turning—Kaia is already gone. 00:03–00:06 — BLIND SPOT Camera slides around a watchtower as the second sentry scans the dark, breath visible in the cold. Kaia silently emerges from his blind spot, pins his weapon arm— SHK-SHK. TWO precise strikes. She quietly lowers him and looks toward three sentries near the gatehouse, expression unreadable. 00:06–00:08 — PHASE-DODGE Kaia crosses silently behind the gatehouse sentries. One unexpectedly notices and swings at her FROM BEHIND. Camera rushes toward the incoming blade—MICRO SLOW-MOTION. Just before impact, Kaia's physical body visibly DISSOLVES into DRIFTING SNOW-ASH and pale moonlit vapor. The blade passes harmlessly THROUGH her swirling form. TIME SNAP—WHOOSH! The ash sweeps around the attacker as camera performs a curved whip-pan. Kaia visibly REFORMS directly behind him—feet → torso → arms → face → TWIN DAGGERS. He turns too late. CROSS-SLASH. ONE precise counter. Tiny camera impact bump. Kaia catches and silently lowers him. 00:08–00:11 — ASSASSIN CHAIN Two sentries remain. Kaia disappears behind a brazier instead of charging. One passes—snow-ash curls behind him. Kaia emerges: TWO STRIKES, catches him, then slips back into shadow. Final sentry sees a fading translucent afterimage and follows it, sword raised. Camera rotates around him—the REAL Kaia is already in his blind spot. SHK-SHK. ONE controlled exchange. She catches and quietly lowers the FINAL SENTRY. ALL ENEMIES ARE DEFEATED. NONE REMAIN. 00:11–00:14 — SILENT AFTERMATH Absolute quiet. Camera tracks backward along the battlement, slower than before. All defeated sentries lie silently along Kaia's infiltration path. Braziers still burn; gates remain intact; NO alarm. Kaia calmly wipes her TWIN DAGGERS and sheathes them. CLICK. Her eyes shift toward distant torchlight. Snow-ash curls around her feet. WHOOM— Kaia silently bursts into the storm. Camera rushes after her but catches only translucent frost-grey afterimages fading into the blizzard, then holds on empty, drifting snow. END. CORE ASSASSIN LOGIC OBSERVE → BLIND SPOT → SILENT APPROACH → PRECISE STRIKE → CONTROL FALL → DISENGAGE → NEXT TARGET. Never frontal brawling or prolonged blade exchanges. PHASE-DODGE: Incoming attack → micro slow-motion → blade almost connects → Kaia visibly dissolves into snow-ash → attack passes through → ash travels around attacker → Kaia visibly reforms at blind spot → precise counter. Use ONLY when directly attacked; do not spam. VFX / CAMERA / AUDIO Speed VFX: Drifting snow-ash + pale moonlit vapor + translucent frost-grey afterimages. During normal bursts, REAL Kaia always physically leads; VFX trails behind. Phase-dodge requires visible dissolve → ash travel → physical reformation. NO lightning, electrical arcs, or teleportation. Camera: NEVER static. Low pursuit, over-shoulder stalking, watchtower reveals, close reactions, reactive whip-pans, curved tracking. FAST during eliminations, immediately CALM afterward: QUIET → FAST → QUIET → FAST → QUIET. Audio: Wind, distant howling, torch crackle, soft footsteps on snow, fabric movement, subtle ash WHOOSH, dagger draw/impact, controlled body movement. No loud battle music or alarms. NEGATIVE: No frontal mass battle, prolonged blade exchange, running fight, lightning/electricity, teleportation, excessive phase-dodge, explosions/destruction, static camera, robotic movement, air-gap dagger hits, surviving enemies, face/body/clothing/dagger drift, broken anatomy, full-3D/game look, subtitles, logo, watermark.
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