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AMD has shown off a new ray tracing technique that can reduce memory usage from 80 GB to just 1.7 GB in a foliage test on the RX 9070 XT.
It also cut the time needed to update ray tracing data from over 300 ms to around 3.3 ms, while handling up to 500 million animated triangles.
If this technology works well in games, it could help developers create more detailed worlds, better vegetation, and more complex animations without using as much GPU memory.
It’s still a research demonstration, so we don’t know yet how much of a difference it will make in actual games.
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CD Projekt Red has revealed a huge number of improvements coming to The Witcher 3: Wild Hunt Remastered, and the update is much bigger than just better graphics.
- New quest tracking and improved menus
- A reworked looting system
- More modern tutorials
- Improved animations and textures
- New accessibility features
- HDR improvements
- Better foliage and global lighting
- Improved ray tracing
- Ray-traced hair
- Path tracing and ray reconstruction on PC
- DLSS 4.5, FSR 4 and XeSS 2.0
- PS5 Pro support
- Cross-platform mod support
- Xbox Play Anywhere
- Nintendo Switch 2-exclusive features
- Native DX12 and improved rendering performance
- An “immersive meditation” feature
CD Projekt Red says the remaster will be a free update for existing players.
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There is a plant called Colocasia ‘Pharaoh’s Mask’. It is known for its distinctive leaves that curl backward and its dark, prominent veins, which create a striking contrast against the green foliage.
📹jordyn alexandria/ soundsofstars
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A flourishing Chinese yew stands atop a stone arch bridge in Rucheng County, Chenzhou, central China's Hunan Province, its dense foliage forming a lush green canopy.
At 51.5 meters, an ancient sweetgum tree sets a new record as the tallest tree in southeast China's Fujian Province. It is also Fujian’s only known ancient tree exceeding 50 meters in height.
Towering in the forests like an 18‑storey “lighthouse”, the 190‑year‑old tree has a 332‑cm girth, a straight trunk and lush foliage.
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Marigold V2 turns an image-editing DiT into a single-step model for sharp, detailed dense prediction.📜 Apache 2.0.
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🏆 Best zero-shot results across all evaluated depth datasets among models trained on comparable data. AbsRel improves by 16%–26% over the previous best on KITTI and ETH3D.
🔍 Fur, foliage, fine wires, and object boundaries stay crisp. The two-stage iREPA and SinkLoss recipe tackles the smoothing and flying-pixel artifacts common in diffusion-based depth models.
🧩 The same framework reaches SOTA results in depth completion, see-through depth, surface normals, and intrinsic image decomposition. Depth completion records the lowest RMSE across all four reported benchmarks.
⚡ A pretrained Qwen-Image-Edit DiT becomes a single-step dense predictor through lightweight adaptation. Training takes less than a week on one 32 GB GPU.
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The Elder Scrolls III: Morrowind is getting a remaster from an RTX Remix community project developed by modder Gokuwashere and is still in an early stage.
The current version lets players explore areas including Seyda Neen, Balmora and the Mages Guild.
It replaces many of the game’s original assets with higher-quality textures and materials, while also adding:
- Path-traced lighting
- Better reflections and shadows
- Volumetric clouds
- Improved water
- New foliage and rocks
- Enhanced particle effects for spells
- DLSS 4.5
- Support for existing community mods
NVIDIA says the current build covers only “a small portion of Morrowind’s vast world.”
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After stopping by Koa, she made her way to the giraffe area to see Lila. Much to her comfort, Lila was moving normally, with no signs of a limp, and her leg appeared to be improving. Jasper stood nearby, nibbling on foliage, and both giraffes looked cheerful and at ease.🎟Socks
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