Register and share your invite link to earn from video plays and referrals.

Search results for gamevfx
gamevfx community
One keyword maps to one global community path.
Create community
People
Not Found
Tweets including gamevfx
We're hiring artists and sound designers for a game. We're building a browser MMO in a chunky, Minecraft-adjacent low-poly style, and the world, characters, and core art direction are already locked. We need the custom pieces no asset pack can give us. Paid work, real budget, remote, per-piece contracts. 3D / Character Art, the big one Modular armor sets: 8 visible tiers across 5 character classes, built as attachments for an existing rigged low-poly character set. This is the flagship art job of the project. Strong Blockbench or Blender skills, low-poly modeling, and rigging/skinning experience. We'll start with a paid one-tier prototype before committing the full set. Voxel / Texture Art A block texture atlas: a few dozen 128px block-face tiles, ores, materials, terrain, extending an existing CC0 base so the buildable world matches our fiction. Hero Props Four landmark pieces in MagicaVoxel or Blockbench: a plaza fountain, a winner's statue, a notice board, and a courtroom gavel. Small scope, high visibility, these are the icons of the game. VFX Stylized real-time particle work in Babylon.js: coin bursts, forge sparks, ambient "money weather" over the town square. Design-heavy, asset-light. Robot Variants Recolors, decals, and small remixes of an existing low-poly robot so our AI characters read as a varied fleet instead of clones. Sound Design A full SFX pass: cozy town ambience plus signature stingers (a chime, a town bell, a gavel strike). Warm and tactile, nothing that sounds like a casino. Music 3 to 4 loopable ambient tracks. Cozy, dusk-forward, a town you want to stay in. Full commercial rights required. If you work in low-poly, voxel, or game audio and want your work in front of players, DM me with a portfolio. Tell me which piece you want.
Show more