We're hiring artists and sound designers for a game.
We're building a browser MMO in a chunky, Minecraft-adjacent low-poly style, and the world, characters, and core art direction are already locked. We need the custom pieces no asset pack can give us. Paid work, real budget, remote, per-piece contracts.
3D / Character Art, the big one
Modular armor sets: 8 visible tiers across 5 character classes, built as attachments for an existing rigged low-poly character set. This is the flagship art job of the project. Strong Blockbench or Blender skills, low-poly modeling, and rigging/skinning experience. We'll start with a paid one-tier prototype before committing the full set.
Voxel / Texture Art
A block texture atlas: a few dozen 128px block-face tiles, ores, materials, terrain, extending an existing CC0 base so the buildable world matches our fiction.
Hero Props
Four landmark pieces in MagicaVoxel or Blockbench: a plaza fountain, a winner's statue, a notice board, and a courtroom gavel. Small scope, high visibility, these are the icons of the game.
VFX
Stylized real-time particle work in Babylon.js: coin bursts, forge sparks, ambient "money weather" over the town square. Design-heavy, asset-light.
Robot Variants
Recolors, decals, and small remixes of an existing low-poly robot so our AI characters read as a varied fleet instead of clones.
Sound Design
A full SFX pass: cozy town ambience plus signature stingers (a chime, a town bell, a gavel strike). Warm and tactile, nothing that sounds like a casino.
Music
3 to 4 loopable ambient tracks. Cozy, dusk-forward, a town you want to stay in. Full commercial rights required.
If you work in low-poly, voxel, or game audio and want your work in front of players, DM me with a portfolio. Tell me which piece you want.
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