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Producer Behind BBC’s Donald Trump Film Was Kept In Dark About Editing Error: (TS: 22 Apr 14:48 ET)​​​‍​​‌‍​​‌‍​​​​​​​‌‍​​​​​‌‍​​​​​‌‍​​​​​​​​​​‌‍​​​​​​​​​‌‍​​​​​​‌‍​​‌‍​​​​‌‍​​​​​​​​‌‍​​​‌‍​​​​​​​​‌‍​​​​​​​​​​‌‍​​​​​​​​​​‌‍​​​​​​​​​‌‍​​​​​​​‌‍
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Capcom producer Masato Kumazawa has spoken about the backlash over NVIDIA's DLSS 5 AI demo for Resident Evil Requiem. In March, NVIDIA showed DLSS 5 using footage from the game. The AI version changed Grace’s face by giving her fuller lips, more makeup, and a smoother look. In a new interview with Eurogamer today, Kumazawa said the strong fan reaction was actually a good thing. He explained: "The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive. It meant we got the design right and points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design." Since release, Resident Evil Requiem has sold more than 7 million copies in two months. NVIDIA plans to release DLSS 5 in fall 2026 as an optional feature. Game developers will control how it is used.
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Music producer @oliver__crosby’s sound? “Somewhere between jungle, house, jazz, fusion and pop music.” 🎶
Executive Producer (Jongho Kim), Project Director (Jun-hee Lee), GOAT (Origami) "We're KKanBrown" GLUPY LIVE. TODAY ■ Broadcast Time: November 7, 2025 (Fri), from 10:00 AM (UTC) ■ Channel: BrownDust2 Official YouTube #BrownDust2# #GlupyLive# #KKanBrown#
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Former 60 Minutes executive producer Jeff Fager on CBS News firing Scott Pelley for cause: "Scott is the heart and soul of 60 Minutes. He’s the present day Mike Wallace of the program. I wouldn’t want to be in charge without him."
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Former BioWare producer Mark Darrah thinks the gaming industry should explore product placement to help pay for game development and rely less on live-service monetization. Discussing how expensive AAA games have become to make, Darrah said the industry needs more revenue streams besides selling games, DLC, microtransactions, and battle passes. “Not every game can be a live service,” he said, warning that if the trend continues, most big-budget games could end up built around ongoing monetization instead of delivering a complete experience from the start. Darrah noted that movies have multiple revenue streams, including product placements and brand deals. He believes video games could do something similar to cover development costs without constantly asking players to spend more after buying the game.
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'60 Minutes' executive producer Tanya Simon pushed out, successor named - one day after Sharyn Alfonsi loses contract
The British electronic producer formerly known as Blue Daisy unveils a new solo venture and a menacing new sound heavy on distorted drum machines and blown-out bass
Court rules ‘Deb’ producers’ defamation case against Rebel Wilson can move forward
Artist And Producer: Inside Jackson Dean’s Long-Running Partnership With ‘Brother’ Luke Dick