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🕶️ 自分の体の動きで一人称の世界を歩き回り、しかも「特定の場所に何があるか」を画像とポーズで指定して時間変化まで作れる——身体性のある一人称世界モデルAnchorWorldです。 タイトル: AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization URL: 📝 概要 AnchorWorldは、人間の全身モーションで操作する一人称動画を生成する世界モデルです。さらに「アンカービュー」で、特定の3D位置に何が存在し、どう時間変化するかを明示的に指定できます。 ❓ 解決する課題 既存の世界モデルは、一人称動画だけでは全身モーションの教師付けが難しく、環境も暗黙的にしか定義できませんでした。「自然な身体操作」と「局所的な世界カスタマイズ」の両方が欠けていたのです。 💡 方法論と提案手法 ・一人称では体の多くが見えないため、三人称動画を補助教師に使い、全身と環境の位置関係を学習します ・アンカーはRGB画像・6-DoF視点ポーズ・進化プロンプトの3要素で、特定位置の見た目と時間変化を指定します ・3D RoPEで複数アンカーを空間的に区別し、masked cross-attentionでアンカーごとのテキスト制御を実現します ・三人称→一人称→静的アンカー→動的進化、の4段階で段階的に学習します(Wan 2.2 TI2V 5B上に構築) 🎯 ユースケース VRの身体性アプリ、一人称ゲームの環境設計、身体性AIの学習シナリオ、局所制御つきのインタラクティブ動画生成などに使えます。 📊 実験結果 ・一人称静的シーンでCLIP-V 0.885、カメラ精度ATE 0.112mとPlayerOneなどを上回りました ・一人称動的シーンのテキスト整合(VideoAlign-TA)は0.717で、CaM-Egoの0.385を大きく超えました ・分布外のUEシーンや実世界でも、初期ビューとアンカーの重なりが少ない条件で強い汎化を示しました #WorldModel# #EmbodiedAI#
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Breaking down TSMC's glass core substrate slide On June 11, at JPCA Show 2026 in Japan, TSMC gave a roughly 40-slide presentation titled "Advanced Packaging Technology Essential to the Evolution of AI" (AIの進化に不可欠な先端パッケージング技術). One slide from the deck, titled "Glass Substrate Development for CoWoS," has since leaked online and widespread attention. Here's a closer read of that slide (see attached image). I'll skip the technical background that is already widely available. One thing to flag: the "COP" on the slide does not stand for Chip-on-Package. It means Coplanarity. ▌ Key conclusions: 1. TSMC has officially announced a partnership with Ibiden and Innolux to develop a glass core substrate. The structure is a three-layer design, a glass core sandwiched between two ABF build-up layers. This is the "oS" in CoPoS. 2. The market underestimates how important the glass core substrate is. It's a must-have capability for TSMC. In other words, within CoPoS the "oS" matters more than the "CoP", which is also why, when it was tested, it was paired with the existing CoW rather than with CoP. 3. The glass core substrate costs several times more per unit than existing ABF substrates. The glass processed by Innolux is very expensive per unit and is the single most critical material. Besides Nvidia, two US-based customers have also expressed strong interest. ▌ Industry checks tied to this slide: 1. The glass core substrate shown on the slide is cut from a full-size 250×250mm one. The ABF build-up layers mainly use Ajinomoto's GL107, mixed with ABF-GCP, and were tested at 24–28 layers, which is the mainstream ABF spec for AI chips in 2027–2028. 2. The CoW used in TSMC's experiment is a test vehicle. It is sufficient to validate the most challenging mechanical-structure issues that arise when working with composite materials. Good results mean TSMC, Ibiden, and Innolux have together broken through the critical technical bottleneck. 3. Ibiden currently handles cutting the 250×250mm glass core substrate. When the 510×515mm format is used for pre-mass-production simulation in 2H27, if Ibiden still wants to reduce production complexity to protect its ultra-high gross margins, it may hand the cutting over to Innolux, which is more familiar with the properties of glass. ▌ The leaked slide shows the validation results of pairing CoW with the "oS" in CoPoS, i.e., the glass core substrate (labeled "glass-SBT" on the slide). This addresses the "Substrate mechanical and electrical Dilemma" raised on the previous slide, and it strongly underscores how important the "oS" is within CoPoS. 1. Within CoPoS, what CoP solves is production efficiency / cutting economics, which ties to cost and price. What the oS solves is warpage and durability, which determines whether the chip can be made at all, and whether it can work. 2. CoP and oS complement each other well when integrated, but looking out over the next few years their technical roles still differ. CoP is a very-nice-to-have optimization, and going without it simply means a more expensive chip. But the oS is a must-have. Without it, even being able to make a usable chip is in doubt. 3. Comparing their roles isn't about elevating oS at the expense of CoP. It comes down to the practical question of which technical piece customers are willing to pay for. Details below. ▌ The real gold here is the power integrity (PI) improvement shown on the slide. This matters a great deal to customers, and it means that once glass core substrate production stabilizes, TSMC's profitability and competitive edge should rise in tandem. 1. How it works: the glass core substrate is thin → the vertical conduction path through TGV (through-glass vias) is short → conduction-path resistance (R) and loop inductance (L) both drop → PI improves. 2. Why it matters to customers: better PI → more stable power delivery → frees up power headroom → room to integrate more transistors, or to push clock speeds higher → more AI compute. 3. For customers, production efficiency is TSMC's basic responsibility, so they won't pay extra for it. But gains in AI compute translate directly into the customer's own competitiveness and profit, so customers are willing to pay for that. This is why Nvidia is so positive on the glass core substrate. 4. For TSMC, the glass core substrate raises yield and lowers cost while also boosting both the compute and the selling price of AI chips. It's both a cost-cutting tool and a pricing lever, a plus for profitability and competitiveness alike. 5. Substrate cost currently accounts for a low single-digit percentage of an AI chip's BOM, while losses from packaging yield run roughly 5–10× the substrate cost. So even if the glass core substrate ends up costing several times more than today's, its share of the BOM stays low, and it can cut the losses from packaging yield. The high unit price is therefore not expected to dampen customers' willingness to adopt it. ▌ In the Q&A after the presentation, an audience member asked about TGV details for the glass core substrate. TSMC declined to answer on the spot, because TGV is the key technology behind the glass core substrate, and the core know-how currently sits with TSMC and Innolux. By contrast, when another attendee asked about integrating IVR, eDTC, and LSI, TSMC answered at length. ▌ According to industry checks, if all goes well, TSMC is aiming to start mass production of the glass core substrate in 4Q28–1Q29, to match the cadence of Nvidia's AI chip iterations. As a side note: the Ibiden earnings presentation slide that many people have been circulating lists the glass core substrate timeline as CY30. My read is this: Ibiden, which has always been conservative and cautious in public, has now formally put the glass core substrate on its roadmap, which further confirms the long-term trend for this technology. That said, some other details on Ibiden's slide don't fully line up with what's known in the market. For example, its reticle timeline is off from TSMC's public claims by about a generation, and the Rubin Ultra substrate size is clearly larger than the 90×90 it marked for CY26–27. It's a reminder to always cross-check across multiple sources when forecasting the future.
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「Farming Simulator 25」,無料DLC「Emergency Pack」配信開始。消防・救助ミッションが登場 農業シミュレーションに緊急対応要素を追加。消防車を駆使した消火活動や救助任務など,新たな遊び方が楽しめるコンテンツだ
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Supermarket Simulator みんなでお店屋さん楽しかった( ᐢᢦᐢ )🌼 春のPON祭り…?はて…?? 広いお店になってうきうきだったね🏬🏬🏬
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【Euro Truck Simulator 2】ルーマニアのティミショアラから出発 まったり実況 雑談枠 寝落ちo.k. 睡眠導入ドライブ【白桜... @YouTubeより
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ヒャッハーな荒くれ者たちに武器を捌きたい…… 終末世界ガンスミスシム『Wasteland Gunsmith Simulator』発表。Steamではプレイテストが開催中。 パーツごとに分解、組み立てできる細かい作業感がクラフト欲を刺激。リラックスしながら銃いじりに没頭するのにピッタリ。
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