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🎮 链游新鲜事!GMA日报速递 ⬇️ 📅7/10 1️⃣每日资讯 1.$DOGS @realDogsHouse 生态新游戏 STRAY CLASH 正式上线 逾 300 万粉丝的生态项目 realDogsHouse 宣布 $DOGS 最新游戏 STRAY CLASH 现已上线。目前仅对代币和 NFT 持有者开放抢先体验,非持币玩家需获取持有者提供的 5 个专属邀请码之一才能组队爬榜。 2. KGeN @KGeN_Community 社区新赛季上线,提供 5,000 美元总奖池 KGeN 社区宣布推出新一期赛季挑战,本次月度奖金池翻倍至 5,000 美元。排名前 50 的创作者将获得奖励,前 5 名每人可获 300 美元。参与者需在截止日前完成指定的建设任务,方可获得瓜分资格。 3.EVE Frontier @EVE_Frontier 开启首届玩家代表委员会招募 硬核太空链游 EVE Frontier正式开放了其首届玩家代表委员会的申请。有兴趣代表广大游戏内玩家群体发声的用户,即日起可递交申请并深度参与游戏的早期生态治理体系构建。 2️⃣数据来源 X
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《吻我之前,先把灯关了》 "Turn Off the Lights Before You Kiss Me" 据专家研究分析,恐怖片和爱情动作片,好莱坞惊险片都能刺激大脑分泌多巴胺,我现在把它们都放在一起了,那是不是应该双倍快乐来了。 According to expert research and analysis, horror movies, romantic action films, and Hollywood thrillers can all stimulate the brain to release dopamine. Since I’ve combined them all together, does that mean I’m in for a double dose of happiness? grok imagine prompt: "Turn Off the Lights Before You Kiss Me" 15 seconds, 9:16 vertical format, first-person perspective, recorded on a smartphone, single continuous take. [Realistic Cinematography] The footage is captured entirely by the rear-facing camera of the smartphone held by the male protagonist; no other cameras are involved. The male protagonist holds the phone in his right hand, using the primary (1×) rear lens—providing a field of view equivalent to approximately 26mm—at 1080p resolution and 30fps. The device is positioned between his chest and chin (at a height of roughly 1.45 meters), aimed toward a woman standing in the bathroom doorway. His left hand occasionally enters the frame to operate the light switch. The smartphone itself—its body, back panel, camera module, screen, or flash—is never visible in the shot. Only the light cast by the phone onto the subject, her clothing, and the walls can be seen. There are no mirrors present; this is not a mirror-based selfie. The footage retains the raw, authentic texture of smartphone video—no beauty filters, color grading, or cinematic effects. Skin details such as pores, fine beads of sweat, stray hairs, and natural skin-tone variations are visible. There is slight digital noise in the shadows, and brief motion blur occurs during rapid hand movements or moments of physical instability. Subtle camera shake stems from the holder’s breathing and wrist movements. Changes in proximity are achieved through actual physical steps or the subject pulling the holder closer; there is no digital zooming, automated panning, reverse-angle cutting, or slow motion. The focus remains primarily on the woman’s face, with only momentary hesitation when the distance shifts abruptly—there is no persistent out-of-focus effect. [Characters and Attire] The woman in the doorway (@80130fc6-f744-4f61-9faf-f630a1eb8638) is 28 years old. Her appearance—including her black hair styled in an updo, purple floral hair accessory, earrings, long-sleeved Japanese-style (wafuku) garment in purple (@d7529a1b-8cdb-41e5-816e-c59aa4051803), and dark-colored *obi* (sash)—is consistent with the video uploaded by the user. Her clothing remains intact; the neckline stays in place, and she does not scratch her own chest or tug at her garments. Leaning slightly against the doorframe, she keeps her shoulders relaxed and lowered, her neck elongated, and her legs positioned one in front of the other—creating a natural, subtle S-curve in her posture. She gazes toward the male protagonist with half-lidded eyes and a faint, inviting smile, as if beckoning him closer. From the very beginning, her right hand holds a small pinch of fabric from the male protagonist’s left cuff. This point of contact—her right hand gripping his left cuff—is situated in the lower-left portion of the frame and must remain visible. Because she is only holding the fabric rather than clamping down on his wrist, he retains the freedom to lift his left hand and operate the light switch. Initially, her left hand is concealed between her body and the doorframe. The grayish-white fingers that appear later belong to this same hand; the creature possesses only two hands throughout the entire sequence. The real girlfriend is located in the hallway behind the male protagonist. She is present only as a voice calling out from off-screen; she is never shown on camera, and no second female face appears. 【Environment and Space】 The scene takes place at the entrance to a bathroom in an old apartment building late at night. The setting—featuring aged off-white tiles, a worn wooden doorframe, a standard wall-mounted light switch, and a towel hanging inside the bathroom—conveys the lived-in, weathered feel of an old residence, rather than a ruin. The woman is positioned slightly to the right of the frame’s center, with the open bathroom door behind her. The light switch is located on the wall to the left, approximately thirty centimeters from the male protagonist’s left hand. It is visible from the start and does not suddenly appear later. Behind the male protagonist lies a hallway. The bathroom door remains open inward; the camera angle stays consistent throughout, the door does not move on its own, and the room’s layout remains unchanged. At the start, the woman’s face is about sixty centimeters from the camera. After she gives a gentle tug on his cuff, the male protagonist shifts forward slightly, reducing the distance to approximately forty-five centimeters. The distance closes further only during the final dragging motion. 【Ambient Lighting】 At the beginning, a warm-white overhead light in the bathroom is on, illuminating the woman’s head, shoulders, and the doorway, while the hallway remains dim. The LED flash on the back of the smartphone is illuminated from the very first frame; it remains on and in the same position throughout the entire 15-second duration. Up close, the face is illuminated by the harsh, direct light of a standard mobile phone; small shadows form beside the nose and under the chin, and there are localized highlights on the fabric of the clothing—no artificial "beauty" fill lighting is applied. The only light the male lead turns off is the overhead bathroom light. Once the overhead light is extinguished, the bathroom background remains dim and does not brighten on its own. The phone’s light continues to illuminate her face and the hand gripping the sleeve cuff. The camera’s auto-exposure adjusts only slightly, failing to brighten the dark bathroom to a daylight-like state. When the "mask" (the outer layer of the face) is peeled back, it is illuminated by the same mobile phone light as the rest of the face. The space deep behind the shell remains dark, and the exposed eyeball shows only natural, subtle reflections—it does not emit its own light. [The "False Face" Effect] The horror stems from a thin, pliable, artificial layer being peeled back from within—it is not a case of natural skin being torn or a mouth stretching into an impossible, elongated shape. A grayish-white hand—with only two or three fingertips visible—emerges from the corner of her mouth, hooks onto the lower edge of the "mask," and peels half of the face upward and to the side. The "mask" has a distinct thickness and flexibility; the cheek and part of the area beside the nose fold back, rather than stretching into long, tubular, funnel-like, or tongue-like shapes. Behind the peeled-back section lies a deep, dark cavity containing a normal-sized human eye, which turns to look directly at the camera. The other half of the woman’s face remains intact, establishing the premise that there is an artificial layer on the outside, with something else concealed beneath it. There is no blood, gore, exposed muscle, black ooze, or liquid-like melting effect. The grayish hand does not reach in from off-screen; its fingertips must first emerge from within the corner of the mouth. [Strict 15-Second Timeline] 0–4 Seconds | Gripping the sleeve, an invitation to draw closer. The woman leans sideways against the doorframe, looking first into the male lead’s eyes, then glancing briefly toward the light switch on the left. With her right hand, she grasps the male lead’s left sleeve cuff—positioned at the bottom-left of the frame—and gives it a gentle tug toward herself. The fabric of the cuff pulls taut, prompting the male lead to take a small step forward; the camera moves in tandem with his approach. She lifts her chin slightly and says in a low voice: “The lights are too bright.” Her tone is intimate, with a suppressed smile playing at the corners of her mouth. There is no sign of a monstrous visage, nor does she glance toward her own mouth beforehand. Her right hand continues to hold the same spot on his sleeve; she does not shift her grip to his lapel. 4–7 seconds | Flipping the switch; the background darkens The male protagonist reaches out with his left hand toward a light switch already visible on the left side of the frame. She keeps her grip on his left sleeve, causing her right arm to extend naturally as he moves—she neither lets go nor suffers any "clipping" (graphical glitching). His fingertips press the switch, producing a distinct *click*. The bathroom overhead light goes out, and the tiles, towels, and the space behind the woman grow noticeably darker. Her face remains illuminated by the fill light from a mobile phone. The male protagonist’s left hand pulls away from the switch and returns to the space between them. The camera tilts slightly with the movement, then steadies. 7–9 seconds | A warning from behind From about two meters behind the camera, the man’s actual girlfriend calls out urgently, in an identical tone: “Don’t turn off the light!” The woman in front of him says nothing; her lip movements do not correspond to this warning. As the male protagonist begins to turn, the camera shifts slightly to the side—but the hand gripping his sleeve suddenly tightens, holding him in place. Her smile vanishes. Her eyes glance past the camera toward the space behind the man, then return to the lens. Her knuckles whiten as she grips the sleeve, causing deeper creases to form in the fabric. 9–12 seconds | Half of her face is peeled back from within Two or three grayish-white fingertips emerge from the inner corner of her mouth. The fingertips hook onto the lower edge of the "shell" of her face, slowly peeling it upward and outward. The corner of her mouth and her cheek—forming a single, thin, pliable layer—fold back together; the lips do not stretch or elongate independently. Half of the artificial face is lifted away, revealing an eye in the darkness beneath that shifts to look directly at the camera. The intact half of her face remains visible alongside the eye revealed from within. For a brief moment, the camera steadies, allowing at least half a second to take in the details: Fingers emerge from within the face; the "shell" of the face begins to fold back, revealing another eye underneath. The woman’s right hand maintains a firm grip on the man’s left cuff—she cannot let go, even as she peels back the face. The only sounds are the dry, grating friction of the mask and the man’s sudden, sharp intake of breath. 12–15 seconds | The grip shifts into a forceful tug. The man immediately grabs the woman’s right wrist—the one holding his cuff—and tries to pry it away. The point of contact is clearly visible; he does not reach for the grey, peeling fingers. The creature’s right arm suddenly retracts toward the bathroom, yanking the cuff hard. The sequence must be clear: The cuff goes taut → the man’s left arm is pulled straight → his body stumbles forward → the camera (held in his right hand) is dragged closer. The camera moves from about 45 centimeters away to roughly 15 centimeters, accompanied by a sudden dip and tilt—this is not a smooth, controlled zoom. The partially peeled-back face, the unblinking eye beneath, and the greyish-white fingers now dominate the frame. The other half of the face remains "normal," preserving its original appearance. In the final half-second, the man collides with the wooden doorframe, producing a dull thud. The camera jerks to the side; the edge of the facial shell sweeps across the lens, partially obscuring the view. The recording ends abruptly while the struggle is still underway. No fade to black, no additional dialogue, and no new creatures appear. [Ambient Audio] Captured via a mobile phone microphone: close-range speech, the friction of fabric at the cuff, the sound of a light switch, the hum of a bathroom exhaust fan, the distant ambient noise of the city, heavy breathing, and the final impact against the doorframe. The exhaust fan continues to run independently; it does not stop when the overhead light is switched off. The background sounds maintain a sense of spatial distance—they are not suddenly muted for the sake of a "jump scare." The opening line, "The light is too bright," comes from the woman in front of him. The mid-sequence line, "Don't turn off the light," clearly originates from behind the man; the woman in front does not move her lips. There is no further dialogue—no sinister laughter, voice-over narration, heartbeat sound effects, or pre-recorded horror audio cues. [Mandatory Continuity] The only camera is the mobile phone through which the audience is viewing the scene; the phone itself is never visible within the frame, nor is there any additional camera operator. The male protagonist holds the phone in his right hand; he uses his left hand to flip the light switch, then immediately grabs the monster’s right wrist. The monster’s right hand remains firmly gripping the same spot on the male protagonist’s left cuff; its left hand lifts a portion of the "false face" from underneath. Do not generate a third hand, swap left and right hands, or have the monster’s hand shift its grip from the cuff to the female protagonist’s own clothing. Once the bathroom light is turned off, it remains off; the mobile phone’s light source (fill light) stays on. The positions of the door and the light switch remain fixed. Changes in distance must be achieved through physical movement (stepping or dragging); do not use digital zoom. The "false face" should be lifted, not stretched like rubber; do not generate long tongues, tubular mouths, an elongated jaw, or a melting face.
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【《恋与深空》空降第六男主引发“世界大战” 🐺】 官方零预告空降 189cm 狼人 CEO Valko(敖尹),国内玩家怒刷 60 万条负面评论要求退游,外网却在疯狂产出狼人梗图。这只“狼”到底做错了什么? 这场大戏的 5 大争议焦点(带你光速吃瓜): 1️⃣ 审美断层:精致东亚乙女风 vs 粗犷西式狼人,国内姐妹在线急求“削下巴”P图教程。 2️⃣ 零铺垫空降:旧男主主线停滞 500+ 天,新角色直接带豪华全套宣发,玩家痛斥“背叛”。 3️⃣ 卡池稀释:六人混池,抽卡概率从 20% 跌到 16.7%,钱包又被割一刀。 4️⃣ 剧情立场:新男主背后的组织是伤害过前五位男主的幕后黑手。玩家:让我攻略伤害我老公的仇人?! 5️⃣ 受众边界之争:国内玩家担忧这类“狼/熊”审美更偏向男同群体,正在稀释乙女游戏“纯女性向”的定位。 —— ✂️ —— 与此同时,外网的画风已经完全放飞: —— ✂️ —— 🎬 暮光之城 DNA 动了!Sylus × Valko 饭制海报满天飞。 🎶 K-pop 粉丝全体闪回:EXO 的《Wolf》和 Stray Kids 的方灿既视感。 👂 最出圈的“四只耳朵”梗(两只人耳+两只狼耳):“四只耳朵刚好,两只听你说话,两只用来嚎月亮 ” 面对海量差评,官方祭出经典行为艺术式道歉:“对不起!但是他眼睛亮亮的要不要看看 ” 这场“狼来了”的大戏还要闹到 7 月 9 日上线。想去现场围观外网玩家的逆天吐槽和乐子? 💡 别让语言成了你吃瓜的障碍! 点击网页/手机端【沉浸式翻译】,双语对照刷原帖,实时捕捉世界各地的追星/吐槽名场面,快乐加倍!
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群聊汇总 🌟大盘 1️⃣ 对明年Q1市场反弹的预期(2人讨论) - 背景:群友询问是否因为预期明年第一季度市场可能反弹,近期山寨币市场“感觉蠢蠢欲动”。 - 观点:有群友明确表示“我觉得明年Q1大概率有反弹的”,表达了对短期未来市场的乐观看法。 🌟交易 1️⃣对Arthur Hayes喊单模式的讨论(3人讨论) - 背景:群友提及他之前参与Pendle和ZEC的经历,观察到他在喊单后链上出现出货行为。 - 观点:群友认为这种模式是高位喊单配合出货,并提到当前他对ENA的讨论可能也源于自己代币即将解锁,需要警惕。 2️⃣Pacifica平台$LIT预市场合约交易与高资金费率(多人讨论) - 背景:群友在Pacifica上交易$LIT预市场永续合约,并观察到极高的资金费率。 - 观点:资金费率一度高达10k%(年化),导致多头持仓者支付巨额费用,有群友称2小时被收取188美元。部分人认为这是设计缺陷或市场操纵,不利于建立健康市场。也有人指出高费率可能吸引套利或导致因资金费而清算。 3️⃣$LIT预市场价格锚定与市场共识(多人讨论) - 背景:$LIT在预市场的交易价格(对应约30亿美元FDV)成为群友讨论的锚定点。 - 观点:有观点指出预市场价格会造成锚定偏见,但交易应基于市场现状而非个人期望。预期$LIT在正式上线后会在20-25亿美元FDV形成健康底部,并预计Hyperliquid(HL)的最大化主义者会大力做空,带来异常高的卖压。 🌟项目 1️⃣NEAR与Solana的跨链集成技术(2人讨论) - 背景:消息称NEAR代币现可通过原生集成在Solana上交易,并询问其使用的跨链技术细节。 - 观点:讨论始于技术新闻分享,随后有群友具体询问该集成使用了何种桥接或铸造技术。 2️⃣L2赛道的现状与质疑 (3人讨论) - 背景:群友对当前Layer2代币的价格表现和存在意义提出疑问。 - 观点:有群友指出“L2系列的哪个不成狗屎价了啊”,并质疑其存在价值,认为“主网比L2提币还便宜”。另有群友认为某些L2项目(如prep dex)因内幕严重而不好做空。 🌟空投 1️⃣Lighter项目代币动向与空投预期(5人讨论) - 背景:群友转发消息称Lighter移动了25%的$LIT代币,暗示可能进行25%的空投,且Polymarket预测其TGE后估值超40亿美元。 - 观点:对空投比例是25%还是30%存在疑问,并基于此计算每点(point)的价值。多数人预期TGE估值在40亿至70亿美元之间,但担心若仅为25%分配,则需更高估值才能达到预期的每点收益(如80-100美元)。部分群友认为平台若坚实,应继续使用。 🌟杂谈 1️⃣重大安全事件:5000万美元USDT地址投毒攻击(3人讨论) - 背景:过去24小时发生了一起5000万美元的USDT地址投毒盗窃案,并详细描述了一个用户因粉尘攻击而损失巨款的案例。 - 观点:群友认为这是用户操作错误,并指出Rabby钱包本应发出警告;另一群友感叹拥有如此多资金仍会落入简单的粉尘攻击圈套。 2️⃣近期TGE项目表现与市场环境(2人讨论) - 背景:群友提及过去一个月进行TGE的项目普遍表现不佳。 - 观点:除了Aster项目外,其他近期TGE的项目都是“只跌不涨”。这引发了大家对$LIT未来表现的担忧,但有群友认为Lighter会不同,期望其价格图表能像“圣诞树”一样上涨。 3️⃣Vitalik出售多种代币引发关注 (2人讨论) - 背景:据Lookonchain监测,Vitalik Buterin过去两天出售了KNC、STRAYDOG和MUZZ等代币。 - 观点:群友转发了该消息,并有人调侃Vitalik在“现场卖币凑钱”,也有人反讽称这是“V神高调增持以太坊”。 4️⃣SBF狱中近况 (2人讨论) - 背景:《纽约时报》报道SBF在狱中为其他囚犯提供法律建议。 - 观点:群友转发了该消息,并有人调侃监狱里“人才济济”,也有人将其与CZ进行对比。
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Stay still. 还没到拆开的时候。 ✿◕ ‿ ◕✿ ✿◠‿◠✿ ✿◡‿◡✿ ⭐ @sktwober ⭐ @sktwobba ⭐ @sktworel ⭐ @sktwolris
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Stay active ! 不P了,锻炼身体更有回馈🤫
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I stay out of politics. (我不碰政治) No NSFW or horny posting. (不发黄帖/不搞擦边) No spreading misinformation / rumors. (不造谣传谣)