Publix Supermarkets closing in Kentucky, Florida
5577 Park St N., St. Petersburg
8250 Mills Dr, Miami
828 Southern Blvd., W Palm
4711 Babcock St NE, Palm Bay
GA
1380 Atlantic Drive NW, Atl
2562 Shallowford Road NE, Chamblee
South Carolina
208 Saint James Ave., Goose Creek
Jason Schreier: The Making of Grand Theft Auto VI
Jason Schreier’s long-teased story details the challenges of GTA VI’s eight-plus years of development and Rockstar’s transformation during production.
>Rockstar nearly doubled in size, from 2,441 employees at Red Dead Redemption II’s 2018 release to 4,711 across 12 offices.
>The game entered a “dark period” as leadership struggled to settle on its vision amid disagreements over realism, gameplay systems, and design.
>Originally codenamed “Project Americas,” it aimed to cover large areas of North and South America before being scaled back to Vice City and surroundings.
>The two delays stemmed from challenges with system scale and resources for the detailed world and NPCs.
>Rockstar says crunch improved after RDR2 criticism, with measures to cut excessive overtime, though some employees still report it.
>Remote work remains restricted to five days a week in office for security reasons; the policy will be revisited after launch.
>Unionization is contentious: the article covers the firing of 34 employees amid alleged union-busting. Rockstar cites sharing confidential information; workers dispute this.
>Developers say the engine, tools, and technology from GTA VI should help produce future games more quickly.