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If you want your Google Flow creations to maintain the same look and feel, start by defining your visual style. Here’s a workflow to try: 1. DEFINE THE STYLE: First, establish the lighting, environment, mood, color palette, and texture. 2. BUILD THE IMAGE SYSTEM: Use that base style to generate your core assets, like hero shots and environments. 3. MOVE TO VIDEO: Once the image system looks good, use this as the foundation for your video clips. 4. EXPLORE VARIATIONS: Shift the framing, scene, or focus without losing the core look of your original generations. Show us how you lock in your look. Tag us so we can showcase the best examples of visual consistency!
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Cool summer, grab a bottle of Coca-Cola🥺 Seedance 2.0 Mini prompt 👇 Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float around it. Character peeks from behind the bottle, smiling warmly, raises the cola joyfully, and says with accurate lip-sync: '啊——爽!' Camera: fixed frontal composition throughout, 35mm full-body for character shots, 50mm product close-up for final. All outfit transitions use in-frame occlusion only — bottle sweep, bubble burst, cap spin, liquid splash — never direct cut. All action beats hit heavy bass downbeats. Character face, hairstyle, and body proportions are identical in every shot. No subtitles. No music. Sound: bottle pop 'bō', carbonation hiss, ice clink, bubble fizz, bass drum hit on each transition beat, brief whoosh on each change, final Chinese line lip-synced precisely.
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Cinema Studio 4 is now LIVE on Higgsfield. What's new: > 30+ new Camera Movement presets > 2-source Video Lighting Console > Color Grading with 50+ palettes > Acting Console with 6 emotions at 3 intensity levels > Video Extend with forward, bridge or backward generation > Scene-level edit inside a single generation > New asset management for collaborative work > New Сamera, Lens and Aperture options Direct your films, commercials and music videos with full production control in Cinema Studio 4, now on Higgsfield.
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MiniMax H3 Fashion Lookbook | Anime Character Reveal + Editorial MV Prompt🔥 Made this high-saturation anime PV with 13 fast visual beats in 15 seconds. A few years ago, this would’ve been days of AE work. Now? Prompt → generate → refine. Prompt 👇 Create a **15s, 16:9, 24fps anime character reveal trailer** with **13 fast visual beats**. Style: **Japanese anime opening × premium AAA motion graphics × fashion campaign**. The video should feel **explosive, sexy, stylish, bold and high-impact**, with **80% motion graphics and 20% character action**. ## CHARACTER LOCK — HIGHEST PRIORITY AO is a **young adult East Asian anime woman** with a sexy, confident Japanese anime aesthetic. She has: * small refined face * sharp expressive crimson eyes * glossy lips * confident, teasing gaze * slim feminine curvy figure * long elegant legs * stylish, cool, alluring presence Keep her identical throughout: * chin-length vivid red bob with messy bangs * crimson-red eyes * black choker * fitted red cropped top * short white cropped jacket, worn open * black mini skirt or fitted shorts * red belt detail * black thigh strap * white-and-red platform sneakers * subtle silver accessories Preserve the same face, body proportions, hairstyle, outfit, materials and colors in every shot. **Never redesign AO. Never change her face or outfit. If a shot becomes too complex, simplify the action first.** ## VISUAL STYLE Palette: **vivid red, crimson, white, black, silver**. Use: giant kinetic typography, red circles, diagonal slashes, manga speed lines, split screens, halftone dots, barcode strips, UI ticks, freeze frames, RGB flashes, impact shakes, poster layouts and graphic wipes. Every beat should feel: **fast, sharp, sexy, explosive, graphic and iconic**. Keep typography bold and readable. Editing: hard cuts, aggressive snap zooms, whip pans, speed ramps, freeze frames, impact shakes and foreground wipes. ## 13 VISUAL BEATS **01 | 0.0–1.0s** White field. Massive red circle slams into frame. Black bars slash across. UI ticks flicker. Giant **A**, then **O**, hit with heavy impact shake. **02 | 1.0–2.0s** The O becomes a circular frame showing an extreme close-up of AO’s crimson eye and glossy lips. She gives a teasing side glance. RGB flash. Circle bursts into red-and-white fragments. **03 | 2.0–3.1s** Black background, huge white **AO**. AO enters fast, turns sharply and power-slides beneath the typography. Red speed streaks trail behind her. Whip-pan out. **04 | 3.1–4.0s** Three red/white/black vertical panels. AO appears in three poses: hip turn, hair touch, over-shoulder stare. Huge vertical **FULL SPEED** moves behind her. **05 | 4.0–5.1s** AO jumps through a rotating typography ring reading **NO BRAKES / ALL EYES ON ME**. One clean mid-air spin. Snap zoom into her confident face. **06 | 5.1–6.0s** White editorial frame. Huge black **HOT** with a red slash. AO crosses the frame with a runway-like step, one hand at her waist. Typography compresses and rebounds. **07 | 6.0–7.0s** Bright red field with black diagonal stripe. AO performs one smooth fast turn. Three ghosted freeze positions trace the movement. Giant outlined **TURN** rotates behind her. **08 | 7.0–8.0s** Words hit one per beat: **HOT / FAST / WILD / RED** AO changes pose with each word: direct stare, hair toss, hip shift, confident forward lean. **09 | 8.0–9.0s** Black frame with manga perspective lines and a graphic grid. AO steps forward and freezes in a strong hero pose. Red circular target graphics lock around her. **10 | 9.0–10.1s** AO moves toward camera through three red-and-white graphic panels. Each panel shatters as she passes. Large **A O** fragments appear behind her. Finish with a hair or leg foreground wipe. **11 | 10.1–11.1s** Rapid poster montage: four frames of the same AO — close-up stare, walking, side pose, hands at waist. Add **01–04**, barcodes, halftone dots and sharp Japanese poster graphics. **12 | 11.1–13.0s** Hero moment on a clean white background. AO lands in a powerful fashion pose: one leg forward, one hand at her waist, chin lifted, direct eye contact. Huge red shockwave rings explode behind her. Typography fragments and speed lines burst outward. Hold an iconic confident freeze. **13 | 13.0–15.0s** Final identity card. Huge black **AO** on a bright white field. AO stands relaxed and alluring in front of the letters. Red circles, halftone, technical arcs and sharp speed accents surround her. Final red pulse flashes through the frame and ends on a hard stinger. ## ANIME STYLE Premium modern Japanese anime rendering: * clean cel shading * sharp linework * polished highlights * cinematic close-ups * dynamic perspective * fashion-editorial full-body framing * smooth hair and fabric motion AO must look like a **stylish adult anime heroine**, not chibi and not childish. ## AUDIO Hard-hitting **electro / future bass / anime-opening style music**. Use: heavy drums, bass hits, risers, glitch fills, synth stabs, typography slams, whooshes and shutter impacts. Build continuously. Peak at Beat 12. End with a sharp electronic stinger. ## PRIORITIES 1. AO identity consistency 2. sexy adult anime character design 3. red-black-white outfit consistency 4. maximum visual impact 5. readable typography 6. premium anime rendering 7. fast beat-synced editing Avoid: childlike proportions, chibi style, blue clothing, face changes, outfit changes, extra characters, unreadable typography, weak motion, dull compositions or generic schoolgirl styling. Final result: **explosive, sexy, red-hot, premium, graphic-driven and visually unforgettable.** Try MiniMax H3 on Ima Studio 👉 #MiniMaxH3# #MotionDesign# #Anime# #AIVideo# #ImaStudio#
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Pi 0.84.4 is out🥳 3 updates we’re excited for you to try:    - Compaction now runs between large tool results and the next reply, in the same run  - DeepSeek V4 Flash Vision  - Terminal overrides for hyperlinks, images and true color Run pi update for the latest
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Conversation starters for a first date: 1) What's your favorite color? 2) How many siblings do you have? 3) Which coins have you been trading? 4) How many hours do you spend on CT? 5) I'm fully allocated so can't pay for dinner
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I used Grok 4.6 to build a 2D agent simulation of The Office. Here are notes and observations on 4.6: It is a huge step up from 4.5 - both in the quality of visual outputs and in the breadth of work: personality, features, and finding usable assets for this project. The editorial content and writing were good - I like the "feel" of this model. One of the biggest wins for 4.6 is speed. The throughput (~80 tok/s) and latency are so good that it feels Composer-adjacent - something @ericzakariasson called out in his writeup. That speed + cost + performance makes for a true "workhorse" model that's practical for both personal and work use. My goal was to simulate The Office through "agents" that behaved like the characters - including all of the neuroticism and idiosyncrasies that made the show so funny. I knew what I wanted artistically - I've built similar 2D apps with pixel art. I asked Grok 4.6 to research psychological modeling, pull character descriptions, find references for the cast, and assemble 2D sprites with the Universal LPC sprite sheet generator and some RPG tilesets I grabbed online. I rattled a brief into the @cursor_ai mobile app late one night at the Cursor office and woke up to an MVP. Then I spent a day or so spamming cloud agents until the simulation worked how I liked. The cool part is that Grok did the simulation, art, and research on its own: - Every couple of minutes, each person scores a few possible actions and picks one. They pathfind around desks, work, grab coffee, talk at the cooler, hide in the annex, or end up in a meeting. - Click someone and you can inspect traits, needs, mood, relationships, and whatever they're doing right now. You can also speed time up, force Michael to call a meeting, or roll a random office event. - Each character has Big Five scores that bias what they tend to do. Needs like work, social, caffeine, status, and comfort rise over time and fall when they do something about them. - Grok reconstructed the layout from Dunderpedia (Office Wiki) and online sources - Michael's office and the conference room on the north glass, Pam at reception, sales and accounting in the bullpen, the annex to the east, restrooms and the warehouse down the stairs. - Grok helped me find a few sprite sheet packs to implement. I was surprised at how accurate some of the character sprites were - from hair color to clothing. The combination of a performant model, cloud workspaces, and high throughput made for a really fun devex - the amazing folks at @cursor_ai and @SpaceXAI make my job easier everyday. A huge shout-out to @_Brian_Zhang, whose Notion hackathon project inspired this exploration.
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