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If you want your Google Flow creations to maintain the same look and feel, start by defining your visual style. Here’s a workflow to try: 1. DEFINE THE STYLE: First, establish the lighting, environment, mood, color palette, and texture. 2. BUILD THE IMAGE SYSTEM: Use that base style to generate your core assets, like hero shots and environments. 3. MOVE TO VIDEO: Once the image system looks good, use this as the foundation for your video clips. 4. EXPLORE VARIATIONS: Shift the framing, scene, or focus without losing the core look of your original generations. Show us how you lock in your look. Tag us so we can showcase the best examples of visual consistency!
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Cool summer, grab a bottle of Coca-Cola🥺 Seedance 2.0 Mini prompt 👇 Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float around it. Character peeks from behind the bottle, smiling warmly, raises the cola joyfully, and says with accurate lip-sync: '啊——爽!' Camera: fixed frontal composition throughout, 35mm full-body for character shots, 50mm product close-up for final. All outfit transitions use in-frame occlusion only — bottle sweep, bubble burst, cap spin, liquid splash — never direct cut. All action beats hit heavy bass downbeats. Character face, hairstyle, and body proportions are identical in every shot. No subtitles. No music. Sound: bottle pop 'bō', carbonation hiss, ice clink, bubble fizz, bass drum hit on each transition beat, brief whoosh on each change, final Chinese line lip-synced precisely.
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Cinema Studio 4 is now LIVE on Higgsfield. What's new: > 30+ new Camera Movement presets > 2-source Video Lighting Console > Color Grading with 50+ palettes > Acting Console with 6 emotions at 3 intensity levels > Video Extend with forward, bridge or backward generation > Scene-level edit inside a single generation > New asset management for collaborative work > New Сamera, Lens and Aperture options Direct your films, commercials and music videos with full production control in Cinema Studio 4, now on Higgsfield.
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Impeccable 3.7 brings linting to design. Until now it was a skill you asked for help. Now it's a design-system-aware feedback loop that runs while your agent builds, catching slop and design drift before they land. 🪝 Design hooks for Claude, Codex, and Cursor They run after every UI edit and quietly nudge your agent to fix slop and drift. The output isn't another wall of lint: it separates new findings from already-seen ones, flags clean scans, and asks the agent to use judgment. Fix real issues, leave intentional demos alone, save exceptions to config instead of littering your source. 🎨 Slop detection is now project-aware Reads your actual design system from DESIGN.md, your typography, palette, radius scale, and tokens, and flags drift from your system, not just generic AI slop: • this font isn't in your design system • this color is outside your documented palette • this radius doesn't match your rounded scale The same engine powers both the hooks and the CLI, and it's where we're investing next. 🖥️ Live Mode, ready for real projects Svelte/SvelteKit now preview variants as temporary framework components with live params, then accept cleanly back into your source component. Manual text edits got evidence / apply / discard routes, insertions preserve their anchors, and mapped lists and JSX slots clean up far more reliably. ⚡ Leaner core, sharper detector Rule-level evals across 3 providers and 4 niches cut guidance with no measurable lift and dropped examples that taught models bad patterns. The detector now skips hidden and screen-reader-only elements, understands OKLCH alpha and Sass-like inputs, and tightened checks for repeated kickers, oversized H1s, clipped overflow, and cramped padding. 🛠️ CLI caught up impeccable detect loads DESIGN.md by default, motion findings name the exact token or cubic-bezier instead of just "bounce," and impeccable ignores gives real CRUD for exceptions. Hooks and CLI share the same ignores. No split-brain config. Plus a much-improved interactive installer with hooks setup built in. Upgrade: npx impeccable install npm i -g impeccable
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MiniMax H3 Fashion Lookbook | Anime Character Reveal + Editorial MV Prompt🔥 Made this high-saturation anime PV with 13 fast visual beats in 15 seconds. A few years ago, this would’ve been days of AE work. Now? Prompt → generate → refine. Prompt 👇 Create a **15s, 16:9, 24fps anime character reveal trailer** with **13 fast visual beats**. Style: **Japanese anime opening × premium AAA motion graphics × fashion campaign**. The video should feel **explosive, sexy, stylish, bold and high-impact**, with **80% motion graphics and 20% character action**. ## CHARACTER LOCK — HIGHEST PRIORITY AO is a **young adult East Asian anime woman** with a sexy, confident Japanese anime aesthetic. She has: * small refined face * sharp expressive crimson eyes * glossy lips * confident, teasing gaze * slim feminine curvy figure * long elegant legs * stylish, cool, alluring presence Keep her identical throughout: * chin-length vivid red bob with messy bangs * crimson-red eyes * black choker * fitted red cropped top * short white cropped jacket, worn open * black mini skirt or fitted shorts * red belt detail * black thigh strap * white-and-red platform sneakers * subtle silver accessories Preserve the same face, body proportions, hairstyle, outfit, materials and colors in every shot. **Never redesign AO. Never change her face or outfit. If a shot becomes too complex, simplify the action first.** ## VISUAL STYLE Palette: **vivid red, crimson, white, black, silver**. Use: giant kinetic typography, red circles, diagonal slashes, manga speed lines, split screens, halftone dots, barcode strips, UI ticks, freeze frames, RGB flashes, impact shakes, poster layouts and graphic wipes. Every beat should feel: **fast, sharp, sexy, explosive, graphic and iconic**. Keep typography bold and readable. Editing: hard cuts, aggressive snap zooms, whip pans, speed ramps, freeze frames, impact shakes and foreground wipes. ## 13 VISUAL BEATS **01 | 0.0–1.0s** White field. Massive red circle slams into frame. Black bars slash across. UI ticks flicker. Giant **A**, then **O**, hit with heavy impact shake. **02 | 1.0–2.0s** The O becomes a circular frame showing an extreme close-up of AO’s crimson eye and glossy lips. She gives a teasing side glance. RGB flash. Circle bursts into red-and-white fragments. **03 | 2.0–3.1s** Black background, huge white **AO**. AO enters fast, turns sharply and power-slides beneath the typography. Red speed streaks trail behind her. Whip-pan out. **04 | 3.1–4.0s** Three red/white/black vertical panels. AO appears in three poses: hip turn, hair touch, over-shoulder stare. Huge vertical **FULL SPEED** moves behind her. **05 | 4.0–5.1s** AO jumps through a rotating typography ring reading **NO BRAKES / ALL EYES ON ME**. One clean mid-air spin. Snap zoom into her confident face. **06 | 5.1–6.0s** White editorial frame. Huge black **HOT** with a red slash. AO crosses the frame with a runway-like step, one hand at her waist. Typography compresses and rebounds. **07 | 6.0–7.0s** Bright red field with black diagonal stripe. AO performs one smooth fast turn. Three ghosted freeze positions trace the movement. Giant outlined **TURN** rotates behind her. **08 | 7.0–8.0s** Words hit one per beat: **HOT / FAST / WILD / RED** AO changes pose with each word: direct stare, hair toss, hip shift, confident forward lean. **09 | 8.0–9.0s** Black frame with manga perspective lines and a graphic grid. AO steps forward and freezes in a strong hero pose. Red circular target graphics lock around her. **10 | 9.0–10.1s** AO moves toward camera through three red-and-white graphic panels. Each panel shatters as she passes. Large **A O** fragments appear behind her. Finish with a hair or leg foreground wipe. **11 | 10.1–11.1s** Rapid poster montage: four frames of the same AO — close-up stare, walking, side pose, hands at waist. Add **01–04**, barcodes, halftone dots and sharp Japanese poster graphics. **12 | 11.1–13.0s** Hero moment on a clean white background. AO lands in a powerful fashion pose: one leg forward, one hand at her waist, chin lifted, direct eye contact. Huge red shockwave rings explode behind her. Typography fragments and speed lines burst outward. Hold an iconic confident freeze. **13 | 13.0–15.0s** Final identity card. Huge black **AO** on a bright white field. AO stands relaxed and alluring in front of the letters. Red circles, halftone, technical arcs and sharp speed accents surround her. Final red pulse flashes through the frame and ends on a hard stinger. ## ANIME STYLE Premium modern Japanese anime rendering: * clean cel shading * sharp linework * polished highlights * cinematic close-ups * dynamic perspective * fashion-editorial full-body framing * smooth hair and fabric motion AO must look like a **stylish adult anime heroine**, not chibi and not childish. ## AUDIO Hard-hitting **electro / future bass / anime-opening style music**. Use: heavy drums, bass hits, risers, glitch fills, synth stabs, typography slams, whooshes and shutter impacts. Build continuously. Peak at Beat 12. End with a sharp electronic stinger. ## PRIORITIES 1. AO identity consistency 2. sexy adult anime character design 3. red-black-white outfit consistency 4. maximum visual impact 5. readable typography 6. premium anime rendering 7. fast beat-synced editing Avoid: childlike proportions, chibi style, blue clothing, face changes, outfit changes, extra characters, unreadable typography, weak motion, dull compositions or generic schoolgirl styling. Final result: **explosive, sexy, red-hot, premium, graphic-driven and visually unforgettable.** Try MiniMax H3 on Ima Studio 👉 #MiniMaxH3# #MotionDesign# #Anime# #AIVideo# #ImaStudio#
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PROMPT: Defaults: product name LOUD ONE; 1920 × 1080; 30 fps; exactly 24 seconds and 720 frames; a cobalt-blue handheld music device with a large orange control, black LED display, speaker grille, silver hardware, and connected red and black cables. Keep the reference's on-device copy unless replacement copy is supplied. Treat the preorder message as artwork for this recreation; do not invent a working purchase link. Create an energetic, glossy 3D product film with Higgsfield Katana and Claude Motion. The central idea is that a hummed idea travels through a playful world of musical hardware and becomes something ready to share. The journey is HUM → SHAPE → DROP, ending with LOUD ONE. Build a coherent floating installation in an open blue environment. The camera travels between physical objects suspended around a tall chrome mast: the hero device, speech-bubble display, horns, a recording light, meter, cassette, speaker stack, and LED letter panels. The background is a saturated sky-blue to pale blue-gray gradient. Keep it spacious and luminous. There is no room, floor, horizon line, editor panel, or storyboard strip. Use rounded industrial design, polished colored plastic, brushed and polished metal, dark rubber, and black perforated display surfaces. Objects should feel fabricated and dimensional even when their arrangement is playful. Approximate palette: cobalt #173BD5#, sky blue #158CEC#, pale blue-gray #DCEAF1#, orange #F34A13#, cream #E8E5DE#, violet #7137C4#, lime #A9D53C#, amber #E5AD35#, and near-black #10151C#. Refine against the reference. Light the scene with large soft sources and sharp enough reflections to reveal the materials. Keep contact shadows between assembled parts. Preserve bright chrome highlights without losing detail in the white housing. Use wide-angle product cinematography: close passes, changing perspective, orbiting, foreground occlusion, tilts, and fast travel between stations. Slow down when a message needs to be read. Most typography belongs on physical objects. LED lettering should be made from a consistent dot grid. The main device types in white with an orange cursor; speech-bubble screens use warm-white dots, with orange emphasis; directional signs use amber. Maintain the small HIGGSFIELD / CLAUDE MOTION badge at the upper-right as a separate overlay. Keep it fixed while the camera moves. Avoid flat screenshots pretending to be 3D, unrelated montage inserts, excessive lens distortion, random glitch effects, or floating text detached from the objects. Use these approximate reconstruction beats. Refine transitions against the reference while preserving the full 24-second runtime. 0:00–0:02.6 / HUM INTO THE DEVICE Open close to the cobalt-blue hero device at an angle. Its rounded rectangular housing fills much of the image. Show the recessed black LED display, speaker slots, small circular metal grille, top cable connections, LOUD ONE label, and large orange circular control surrounded by a ridged silver ring. Type “hum me something...” across the display with an orange insertion cursor. Reveal the lettering as discrete LED states. As the camera approaches, change the screen to a recording treatment with a red REC indicator and an orange waveform. Move across the front toward the orange control. Let changing reflections reveal the blue casing and machined ring. Keep the device stable as a rigid object. 0:02.6–0:05.6 / EVERY HIT STARTS AS A HUM Pull away and travel toward a cream speech-bubble-shaped display mounted high on the chrome mast. The housing has a soft rectangular screen and a pointed lower-left tail. A thin antenna extends upward; a black cable and red coiled cable connect below. Begin with an empty black display, then reveal: “EVERY HIT STARTS AS A HUM.” Use warm-white pixel lettering, centered inside the physical screen. Arrive at a readable angle and hold the finished sentence briefly. Below the display, show a dark metal collar and several small colorful horn speakers. Keep the mechanical connections plausible. 0:05.6–0:08.2 / FOLLOW THE SOUND Move down and around the mast. Pass the horn cluster, chrome brackets, exposed connectors, and coiled wires. Reveal a glowing red “ON AIR” sign. Continue past a vertical meter containing circular lamps that rise through green, yellow, and red. Use changes in distance and perspective to connect the objects. Let the hero device remain visible farther away on its cables. Add a few suspended green and purple waveform-like squiggles, but keep them secondary. Use the mast, cables, and nearby objects to preserve spatial orientation through the fast camera travel. 0:08.2–0:10.6 / SHAPE IT Travel toward a large floating cassette. Show it turning from an oblique view into a readable frontal presentation. Build a dark blue-gray shell with a cream label, two visible reels, transparent windows, screws, seams, and an orange slider along the upper edge. Main label: “SHAPE IT.” Small selectable style labels: “LO-FI” “HOUSE” “FUNK” “DISCO” Move the orange control across the choices while the cassette shifts slightly in space. Give the reels subtle rotation. Preserve crisp readable text and realistic thickness at the casing edges. Use a passing edge or fast turn to carry the camera into the next station. 0:10.6–0:13.5 / DROP IT Find a narrow black LED sign above a floating audio stack. Animate amber directional arrows into: “DROP IT.” Travel down the stack. Include a small black speaker, a purple rectangular unit, a yellow drum-like speaker body, a cream speaker with an orange cone, and a broad cobalt unit at the bottom. Add a glossy red exclamation mark beneath the stack. Let the objects respond with controlled movement as the camera passes. Keep speaker cones circular and their movement axial. Make this section feel like the energy of the musical idea has increased. 0:13.5–0:16.4 / SPELL OUT LOUD Swing across a group of separate square black LED panels mounted along slender supports. Reveal the letters L, O, U, D in amber dots. Individual panels rotate or pass through different orientations as the camera moves. The letters should be legible at their key moments, with the full arrangement becoming understandable through the travel. Maintain the same world, lighting, and hardware language. Use a fast but readable camera arc to return toward the speech-bubble display. Let a few rounded orange and purple shapes pass in the foreground. 0:16.4–0:20.4 / IDEAS, OUT LOUD Return to the cream speech-bubble display. Briefly show a small waveform, then reveal: “IDEAS, OUT LOUD.” Keep IDEAS and OUT warm white. Make LOUD orange. Hold a readable three-quarter view while the installation moves subtly. Keep the horn cluster, collar, hanging cables, green squiggle, and distant DROP IT sign visible as secondary details. Near the end of this section, change the display to: “LOUD ONE” Use a fast pullback to reconnect the display with the wider installation. 0:20.4–0:24 / PRODUCT HERO Bring the cobalt device back into the foreground, suspended by its black and red cables. Settle it left of center at a flattering three-quarter angle. The large orange control, chrome ring, speaker slots, and rounded casing must remain recognizable. Place the four amber LED letter panels spelling LOUD to the right, arranged along their slender supports. Change the device display from “LOUD ONE” to “PRE-ORDER NOW.” End with a readable hero composition and subtle residual movement. Hold long enough to recognize the product and CTA. Do not force a loop or add an unrelated end card. 1. Use an editable 3D scene and camera in the supported Katana/Claude Motion workflow. Three-dimensional objects must retain their shapes during camera travel. Use the available 3D renderer or supported scene pipeline rather than flattening the whole film into image cards. 2. Build a reusable asset library: hero device, orange dial, LED display surface, speech-bubble housing, mast, horns, ON AIR sign, meter, cassette and slider, speaker components, letter panels, cables, and decorative waveform shapes. 3. Keep geometry, materials, displayed text, lights, camera paths, animation, and branding individually editable. Centralize product name, messages, colors, and beat timings. 4. Place all stations in a shared scene. Plan the camera route before polishing detail. Use foreground objects and whip movements to bridge sections, keeping changes of direction physically understandable. 5. Use a master time function with 720 output frames at 30 fps. Seed randomness. Make each frame directly seekable and repeatable; avoid animation that depends on previous playback. 6. Construct cables with spline-based geometry. Keep endpoints attached to their ports. Give cable curves and suspended devices a small amount of secondary movement that settles after major camera or object actions. 7. Render LED text with proper display-space perspective and a stable dot grid. Use crisp message changes rather than morphing letters into unreadable intermediate glyphs. 8. Use motion blur for fast travel and passing objects, then restore clarity during text holds. Adjust focus for each subject rather than keeping the entire installation equally sharp. 9. Keep the top-right HIGGSFIELD / CLAUDE MOTION badge in screen space. It must not inherit scene blur, perspective, or exposure changes. Supply an unbranded export too if requested. 10. Inspect the supplied audio to place accents. If a new score is needed, propose a playful electronic groove that builds from a simple hummed motif into a fuller arrangement. This is a sound direction, not a claim about the source track. 11. Add focused sound details: a recording click, dial tick, relay or lamp activation, cassette movement, speaker pulse, and restrained pass-by sounds. Let the DROP IT moment receive a stronger musical accent. Keep the final product hold musically resolved. 12. Render a preview first. Check the whole camera route and every text hold before final-quality lighting and export. Deliver KATANA_Pack_1_LOUD_ONE_1080p_30fps.mp4, the editable project or source, organized assets, and separate audio stems where available. The hero product is LOUD ONE. Do not substitute PHYLLA or the OBSCURA branding from other references. Keep the large orange dial on the same side of the device throughout. Maintain cable ports, screen placement, grille layout, and physical scale. LED text lives inside the screens and signs. It must not slide independently of their surfaces. Do not detach cable ends during the camera moves. Avoid cable intersections with the hero device and screen housing. The speech-bubble display needs readable front-facing moments. A beautiful extreme angle is not useful if the sentence cannot be read. Fast camera movement should connect destinations. Avoid random spins with no clear arrival. Keep the cassette and speaker stack distinct. Preserve the visible style-selection labels and the orange slider. Chrome reflections must support form. Avoid blown-out rings and shimmering highlights. The final product hold is part of the film. Do not spend all 24 seconds moving and leave the CTA for a single frame. No code sidebar, external editor frame, botanical imagery, or extra promotional statistics belong in this reference. Inspect the reference and collect any missing original assets in one question. Show the asset list, camera route, timing map, and six stills: opening device, speech-bubble message, mast/ON AIR detail, cassette, speaker stack, and final hero. Build the editable blocking pass, review movement and readability, then finish materials, lighting, sound, and the final render.
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Pi 0.84.4 is out🥳 3 updates we’re excited for you to try:    - Compaction now runs between large tool results and the next reply, in the same run  - DeepSeek V4 Flash Vision  - Terminal overrides for hyperlinks, images and true color Run pi update for the latest
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Conversation starters for a first date: 1) What's your favorite color? 2) How many siblings do you have? 3) Which coins have you been trading? 4) How many hours do you spend on CT? 5) I'm fully allocated so can't pay for dinner
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