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『B&ZAI LIVE 2026 Summer Beat』 Read More + Exclusive Photos: Every single one of the iconic STARTO ENTERTAINMENT groups have stood where B&ZAI stands now. What sets themselves apart is that they are not just another song-and-dance unit. The full-band arrangements they are currently developing for their music showcase not only the breadth of their musicality, but also give them that rock-star edge that makes them a group to watch. #BandZAI# #橋本涼# #矢花黎# #今野大輝# #菅田琳寧# #本髙克樹# #鈴木悠仁# #川﨑星輝# #稲葉通陽#
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Bandai Namco has confirmed that ACE COMBAT 8: Wings of Theve will launch on PC with Denuvo Anti-Tamper. The news was revealed alongside the official PC system requirements.
Bandai Namco has announced that Steam Trading Cards for Digimon Story Cyber Sleuth: Complete Edition will be discontinued on July 30 Some users are already selling them for hundreds of $ >Any Steam Trading Cards you already own will stay in your Steam inventory. >You can still buy, sell, and trade existing cards on the Steam Community Market. >No new Trading Cards will drop after the feature is discontinued. This change only affects the Steam Trading Cards feature. The game itself is not shutting down and will remain fully playable.
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Bandai S.H.Figuarts Dragon Ball Z Krillin (Son Goku's Old Friend). Preorders open up on P-Bandai tonight (5/30) at 3 AM EST ($80.00) - #ad#
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Sony and Bandai Namco have started a test project together using generative AI that can create images, animations, and other content on its own to help make video games faster and better. This project is part of a bigger long-term partnership where the companies want to grow popular Japanese game brands around the world They are already using generative AI to make official images for GUNPLA, the popular plastic model kits from the Gundam series. Another tool called Mockingbird quickly turns real actor movements into full 3D animations Sony says the AI will support the creators but never replace them, so the main ideas, designs, stories, and emotions in the games will always come from the human teams and performers.
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Made my way to Bandai Spirits Hobby Exhibition & GBWC in Singapore!! 🇸🇬
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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A Japanese 15-year-old is arrested for using ChatGPT to make a program that unsubscribed over 46,000 ‘Bandai Channel’ users, officials say He had supposedly found a weakness in the server, and said the attack was not personal
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Kohei Ikeda, the director of Tekken 8, has left Bandai Namco Studios after 20 years with the company. “After 20 incredible years, I have left Bandai Namco Studios. Thank you all for your support.” He described his time on the Tekken team as “one of the most cherished experiences of his life” This departure comes about six months after longtime Tekken producer Katsuhiro Harada left the company at the end of 2025.
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