We were pleased to host Dr. Yonghyun Choi, CTO of Nanomedicine Inc. and Adjunct Professor at Chung-Ang University, for a guest seminar at the Goda Lab on BioMEMS, nanomedicine, and lipid/LNP tech.
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GodaLab# #
Nanomedicine# #
BioMEMS# #
LNP# #
CancerResearch#
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All biomes vibes, revisited
Minecraft Live 2026 just wrapped — and it was packed. New biomes, mobs, updates, and surprises that’ll change how you play. Here’s everything announced from the biggest Minecraft event of the year.
Full recap and more at Windows Central
🔗
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Coming soon to the Overworld: Ice caves!
Explore beneath cold biomes to discover ice caves. A rich source for ore full of beauty & unusual dangers, like the frozen zombie variant. Defeat them for ice balls or become frozen yourself!
Stay cool & keep an eye out for more updates ❄️
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A fan mod for Hades 2 called Zagreus’ Journey, created by NikkelM, fully integrates the original Hades game’s biomes, enemies, bosses, and encounters.
Players experience these as Melinoë using her updated abilities from the sequel.
Supergiant Games praised it: “We’re blown away by this user-created mod for the PC version of Hades II, which lets you play through the original game’s encounters as Melinoë!”
The mod adds new resources, prophecies, cosmetics, Chaos Trials, and tracks from the original soundtrack.
NikkelM stated: “This mod does not, and never will, use generative AI for any art, voice, or music.”
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That’s it for #
MinecraftLIVE#!
Missed it or want to relive it? We got you:
🟢 We’re going to make it easier than ever to become a Minecraft creator
🟢 Place 200M cushions & 50M straw beds and earn in-game rewards
🟢 The world’s first Minecraft rollercoaster and hotel are coming to Minecraft World in London
🟢 Dungeons II is dropping on September 29
🟢 Ice caves are coming to cold biomes along with a new frozen zombie variant
🟢 The Sift is coming to Minecraft – experience it first in Dungeons II
🟢 Sound Effects Packs are coming to Marketplace later this year
Read more here:
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Having a lot of fun making this retro Japanese-style survivor-like game where you grow from a tiny kaiju into a massive monster, destroying buildings and fighting the military robots and other creatures along the way.
I vibe coded this in just over 2 weeks, and it comes with 4 different kaiju to unlock, 3 different biomes, and hundreds of upgrade options.
I'm currently playtesting the game. Once it's ready, I'll post it on Wavedash!
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Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it.
And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = fire, blue = ice, yellow = bounce, green = vines). And oh they also wanted to fly on the paintbrush.
We spent our whole saturday playing and iterating on the game. It was great fun.
I told them, the future is all about Imagination, whatever they can imagine, it will be manifested in a digital experience.
At the end of the day, the game had:
- 2 biomes (1 island and a bunch of floating islands)
- Paintbrush-based combat (4 colors representing different effects and mechanics)
- 3 dungeons with puzzles
- An undeground cave
- Unlockable flying paintbrush when you activate 4 crystals around the island
- 30+ enemies and elites
- 1 giant boss
As you can see in the gameplaye video below, its not the most polished video game but it's so satisfying to see my boys getting bewildered when whatever they asked for, the game is built before their eyes.
Of all the games I have vibe coded so far, this was the most satisfying because my boys were actively co-creating it and playing it.
This is definitely not the last game we're making together, they have already started brainstorming their next game, hint: "Peak with grappling hooks and TNTs."
You can play the game here, works only on desktop:
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