DOOMERS: If it isn’t apparent yet, the socialists and Marxists who want to destroy America are targeting data centers to ensure the US loses the Ai race against China. The fear, uncertainty, and doubt they spread is dangerous. Don’t fall for the lies.
DOOM: The Dark Ages could have required a massive 110 GB of baked Global Illumination data but Ray-based GI cut that down to zero.
The old way would have needed up to 110 GB of pre-made lighting data stored on your device. The game levels are much bigger than before, so creating that data would have taken weeks of computer time.
Instead, the new idTech 8 engine uses real-time ray tracing so this cuts the baked lighting data to 0 GB.
The game now calculates lighting live as you play, this reduces download size and helps the team work faster