Marvel Tokon is sitting at 427 players on Steam right now. 791 in the last 24 hours. All-time peak was 13,787.
That’s Steam only. PlayStation isn’t in those charts.
Alinea’s estimate is about 750,000 copies and $49.7 million across both platforms. 82 percent PlayStation. 18 percent Steam. Estimates, not a publisher number.
Game came out August 6. PC launch was a mess. Max Dood uninstalled it on stream. Director Kazuto Sekine apologized later.
Leffen: “Very sad, I had a lot of high hopes for Tokon.” He says EU matches are thin and the serious scene feels like a fraction of Strive or 2XKO.
Ranks are not sales. Steam charts aren’t the whole game.
Marvel’s Wolverine got a new update, and Insomniac has finally toned down the blue “fart gas” visuals.
The new patch reduces the opacity of the Scent Trails and Audio Sense effects, so they won’t be as distracting while you’re playing.
Marvel Tōkon: Fighting Souls has had a really weak physical launch in Japan.
The game sold just 2,814 physical copies during its first week, according to Game Data Library well below previous Arc System Works fighting games like Guilty Gear and BlazBlue.
Estimates from Alinea Analytics suggest Marvel Tōkon sold around 485,000 copies across PS5 and Steam during its first week, with PS5 making up roughly 74% of those sales.
Marvel’s Wolverine director Mike Daly says Insomniac is “pretty used to” online criticism after working on the Spider-Man games.
He says having a passionate fanbase is a “good problem to have” because even games that many people love will still have things that fans complain about like how characters look in-game
Daly says the team is focused on making the game they believe is right for Wolverine:
“I rest easy about this, knowing that our goal for the game wasn’t necessarily to accomplish these things that people complain about.
Our goal really was to focus completely on making the best game for the character.”