MiniMax H3 Max by
@fal takes the #
1# spot on Video Editing by Design Arena with an Elo of 1373.
The model ranks ahead of MiniMax H3 by
@MiniMax and
@GoogleDeepMind's Gemini Omni Flash and Gemini Omni Flash 1.1. It's also in a league of its own on the Pareto frontier for Preference vs Speed and Preference vs Price.
Congratulations to the
@fal team on post-training an exceptional model.
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MiniMax Code is getting ready for M3.1 release 🧐
Minimax H3 😃📹Snorricam LORA
For intense, chaotic cinematic camera angle Snorrcam Style like iconic body-bound camera rig used in movies
👇
Minimax H3😃TaoMate LORA for Comfy
3Step LORA👇
Use this with TaoMate-H3 👇
Minimax H3 😃
All workflow types listed at one place
-Basic/apis
-FastH3
-VFX control
-VSA/VDA
-upscaler etc....
Source HF repo:👇
Minimax H3 🔄 🎥 VFX Camera control
Visual camera planner for MiniMax H3 inside ComfyUI. You drag the camera around a 3D sphere, place keyframes on a timeline, and the node compiles that trajectory into prompts that H3 understands.
Workflow on civitAI:👇
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MiniMax H3 😶🌫️ Sharpness LORA
This supports ref2VA/fl2va, sharpens a source video while keeping it photorealistic. It conditions on the source through guide latents rather than through the model's native reference-video node.
👇
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MiniMax H3 MAX Prompt
subject_definitions:
= character in . Preserve exact face, hairstyle, outfit, colors and identity.
= character in . Preserve exact face, hairstyle, outfit, colors and identity.
summary:
15-second smooth Japanese anime comedy. Two characters compete in a wind endurance challenge in a colorful Japanese variety-show studio. A playful TV-prop fan gradually increases power. Objects are blown away step by step. loses first. celebrates, then a giant inflatable duck flies in at high speed, directly hits , and launches them away.
retention_analysis:
Keep both characters identical to references. Stable faces, outfits and proportions. Smooth expressive 2D anime motion. No photorealism.
detailed_description:
High-frame-count Japanese 2D anime, smooth cel animation, expressive comedy, dynamic hair and cloth motion.
A colorful retro TV-show fan sits SCREEN LEFT, blowing toward SCREEN RIGHT. Rounded playful plastic design. NOT industrial machinery.
[Shot 1 | 00:00–00:03]
Both stand behind a white line.
:
[Japanese] 先に動いた方が負けね!
:
[Japanese] 余裕でしょ!
Fan starts LOW. Loose paper flutters and slides right. Hair moves slightly.
[Shot 2 | 00:03–00:06]
Wind rises to MEDIUM. Papers fly left→right, then balloons are blown away. Hair streams backward and clothes flap hard.
:
[Japanese] ちょ、強くない!?
:
[Japanese] まだ余裕!
[Shot 3 | 00:06–00:10]
Wind rises to HIGH. Cardboard boxes slide away, stools tip over, then a folding chair skids across the background. All objects move left→right.
Both brace. starts sliding right.
:
[Japanese] 待って待って待って!!
:
[Japanese] 動いてる!負け!
A powerful gust sends completely offscreen.
:
[Japanese] うわあああ!!
[Shot 4 | 00:10–00:15]
Fan suddenly stops.
raises both arms:
[Japanese] 勝ったーー!!
Brief silence.
A HUGE yellow inflatable duck appears behind , caught by a final gust, and rapidly accelerates toward them.
Offscreen :
[Japanese] 後ろ!!
turns:
[Japanese] え?
IMMEDIATE IMPACT:
The duck SLAMS DIRECTLY into the center of 's back at high speed. Clearly show physical contact. Do NOT stop before impact or pass beside them.
At impact, 's entire body is launched forward and upward.
:
[Japanese] うわああああ!!
flies several meters through the air and exits frame. The duck continues forward and exits too. Camera holds on the empty line.
overall_soundscape:
Synchronized anime audio. Escalating wind, paper, balloons, boxes and chair scraping. Final impact: loud soft “BOOOON!” followed by the scream.
non_diegetic_music:
Fast Japanese variety-show comedy music. Brief silence before “後ろ!!”. Strong comedy hit exactly when the duck collides with .
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MiniMax H3 and H3 Max are 50% off on AI Gateway until Sept 13.
Try them in
MiniMax H3 - Prompt Share
Give it a character reference and it turns it into a high-tech digital assembly sequence. You can use parts of the result in your music videos too.
Prompt:
Use the provided reference as the final character target.
Create a short premium cinematic character creation video where the character is built step by step through a high-tech digital assembly process. The sequence should feel fast, intense and visually sophisticated.
Show a clear staged progression. Begin with abstract digital fragments, prototype sketches, blueprint-style drawings, construction lines and technical concept sheets appearing in the background. Then gradually assemble the character from the inside out, with limbs, body parts, clothing and facial features forming through scanning passes, holographic layers, wireframes, segmented image fragments, luminous particles and sleek interface elements.
Let the arms, legs and other body parts visibly generate in stages, as if engineered by an advanced system. Some moments should show unfinished digital anatomy, partial structures and evolving forms before they lock into the final design. Keep the background alive with passing prototype art, silhouette studies, detail callouts and design variations to reinforce the feeling of a real creation process.
The pacing should be rapid and aggressive, with dense motion, layered depth, sharp transitions and constant visual activity, while keeping the character build clearly readable as the main focus. The overall style should feel futuristic, polished, luxurious and cinematic.
End with the fully completed character, cleanly revealed and clearly matching the reference.
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