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Ivan Fioravanti
@ivanfioravanti
LLM addicted, Apple MLX, NVIDIA DGX, Cloud, Kubernetes, Technology Advisor, Investor and Co-Founder / Board Member of CoreView. Local AI Ambassador.
1.5K Following    45K Followers
LuceBox rocks! Come to help us 💪
We work on opensource research + hardware/model codesign. From silicon to the harness. Come do your life work with us.
I asked to the new MiniMax H3 Image, four pictures related to the Dune universe (the book series). I'm happy!
MiniMax H3-Image is here!!! Open weights!
DeepSeek is using instances of Blender on 3 different machines, let's hope it creates something cool. In any case, Fable 5.2 is really another level compared to anything else.
What an amazing idea!
I got a 1.9B model to watch a restaurant camera and tell staff which tables need cleaning 🍽️ It runs on my laptop. No cloud, and it generates zero tokens. Built over a weekend with @liquidai d1-2B
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We are ready for MiniMax H3 Image!!!
MiniMax-H3-Image is coming. Stay Tuned!
M5 Ultra 512 performance with mlx-serve and oMLX and DeepSeek v4.1 Flash official weights!
DeepSeek V4.1 Flash 1017 on one Mac Studio M5 Ultra 512 GB, official lossless weights: 65.7 tok/s output with a 128k-token prompt, mlx-serve 26.11.2 defaults. Median of 5 runs, range 62.2–70.0. Other engines and the method below.
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Here the Fable 5.2 Blender version.
I asked to Fable 5.2 to follow same prompt using ThreeJS. Blender is rendering now. Hangzhou West Lake to the next level!
“You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics” - THAT’S IT!
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I wanted to test Fable 5.2's quality with one-shot prompts without human feedback. Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours! Play it here:
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I asked to Fable 5.2 to follow same prompt using ThreeJS. Blender is rendering now. Hangzhou West Lake to the next level!
Another open prompt for DeepSeek v4.1 + dsh running locally on 4xDGX Sparks: A reference image + "recreate its architecture, composition, colors, and lighting in 3D, then animate a smooth, cinematic drone shot. Feel free to use anything you feel is better suited for this task. You have Blender or Unreal engine at your disposal, you can even use pur three.js code with html if it works well for you." Went with Blender + Python. Photo → procedural Blender scene → 12-second drone shot. Every roof, lantern, tree and ripple is generated in code. No textures, no imported models. Some stats: Session wall clock: 2 h 52 m Model generation time: 1 h 47 m Output tokens generated: 389k Average output speed: 65 tok/s Prompt tokens processed: 58.8M total Cache hit rate: 97.8% Context: ~478k Great job overall! No?
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Fable 5.2 using herdr skills to plan coordinate activities of 4 pi agents using DeepSeek v4.1 Flash for coding (4 panes on the right) and one Claud Code Opus 5.5 to review the PRs. Look at how fast 4 parallel DS41 sessions are on 4xDGX Sparks using @christopherowen recipe 🤯
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Fable 5.2 wow. Planning and coordinating activities of the other minions like crazy. Exciting times ahead as always!
Another open prompt for DeepSeek v4.1 + dsh running locally on 4xDGX Sparks: A reference image + "recreate its architecture, composition, colors, and lighting in 3D, then animate a smooth, cinematic drone shot. Feel free to use anything you feel is better suited for this task. You have Blender or Unreal engine at your disposal, you can even use pur three.js code with html if it works well for you." Went with Blender + Python. Photo → procedural Blender scene → 12-second drone shot. Every roof, lantern, tree and ripple is generated in code. No textures, no imported models. Some stats: Session wall clock: 2 h 52 m Model generation time: 1 h 47 m Output tokens generated: 389k Average output speed: 65 tok/s Prompt tokens processed: 58.8M total Cache hit rate: 97.8% Context: ~478k Great job overall! No?
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I really don't understand why people are still fighting against an incredible productivity boost like this. Digital Divide will become impossible to fix.
I already see clear signs that who is refusing AI assistance for programming it is starting to lag behind in a significant way, where this means: they are living in a bubble where losing work will happen faster compared to the other folks.
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It's time to showcase the power of Local AI in person! 2027 is the year! See you at Kaggle & Practical AI - Milano on 17th November 2026 in the OverNet HQ! Thanks Alberto Danese for the opportunity. @NTTLuke is behind anything music related and he'll be present too 💪 Whatever you'll see is running locally! 🚀 I'll keep adding demos and magic to this Local AI show. It'd be great being able to showcase this when I'll be in SF in a few weeks! More details here:
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LVX in Radio is great! Try it by yourself. @NTTLuke and I worked on this as showcase of the Local AI power. You can create your radio stations, news podcasts or listen to existing channels soon live using my Local AI super lab! Have fun: Sorry for the occasional popup in the video, DeepSeek Harness is having a lot of fun with Unreal Engine behind the scenes right now 🤣
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100% made on Mac!!! Let me try the new version of Phosphene!
Bizarro Dimension: †@%$=777x Where the robots built a church for the last meat proxy. AI Tools: PhospheneAI (MiniMax H3 + YuE2, all rendered locally on my Mac), ChatGPT Images If you enjoy my work, a retweet, like, or share helps keep me motivated on this journey. Here’s what I learned from this project 🧵
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Look at this!!! DeepSeek STQ 1.75bpw + Blender + DeepSeek Harness 😱
DeepSeek STQ 1.75bpw + Blender + DeepSeek Harness, single shot using @ivanfioravanti 's prompt to create 3D model from scratch and render high quality video after.
Super news!
Big news for virtualization: macOS 27.3 lets Core AI in Mac VMs use the host’s GPU and Neural Engine. In some tests, the new paravirtualized paths can run Core AI tasks up to 7× faster¹ than the guest CPU, achieving 50 to nearly 100% of the host’s native speed. The new Core AI accelerator currently requires private APIs and a restricted entitlement. Here's how to set it up: • Install macOS 27.3 on the host and guest. • Build a VM host app with com\.apple.security.virtualization and com\.apple.private.virtualization entitlements. You’ll need to relax AMFI for the second entitlement. • On VZVirtualMachineConfiguration, add the accelerators using _setAcceleratorDevices with: • _VZMacCoreAIDeviceConfiguration (GPU, adds PVAIDevice) • _VZMacNeuralEngineDeviceConfiguration (existing ANE accelerator, adds Neural Engine for Core AI) On the guest, enable the feature flag: sudo mkdir -p /Library/Preferences/FeatureFlags/Domain && \ sudo defaults write /Library/Preferences/FeatureFlags/Domain/ParavirtualizedCoreAI enable_pv_delegate -dict Enabled -bool true and restart the guest. You can now call Core AI on the guest. If set up properly, ComputeUnitKind.availableKinds should list gpu and neuralEngine. —— There's a second, currently disabled host-side feature flag (ParavirtualizedCoreAIHost/enable_save_restore). When enabled, the Core AI accelerator advertises support for saving and restoring VM state. —— 1. Tested on a Mac with an M4 Max chip using public models (YOLO, CLIP, Depth Anything) and matmul/convolution benchmarks. Crossing the VM boundary adds ~1 ms per inference call. Qwen3-0.6B in Apple’s llm-benchmark ran at about 10% of host speed. Core AI’s paravirtualized path repeatedly sets up host access to large shared KV-cache buffers for each generated token.
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