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Naoki Hamaguchi, director of Final Fantasy VII Revelation, said that about 95% of the developers who worked on Final Fantasy VII Rebirth stayed on to help create the final game in the remake trilogy. Because most of the team remained together, they were able to keep the same workflows and maintain development momentum. This helped the game reach completion in about 3 years. Many modern AAA games take longer to make because staff changes require time to train and integrate new team members. Hamaguchi said that keeping the core team together was one of the main reasons the project stayed on schedule despite its large scope.
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Final Fantasy VII Rebirth director Naoki Hamaguchi recently shared his thoughts on the future of RPG combat systems He said that games like Clair Obscur: Expedition 33 “may have been inevitable” as newer players increasingly prefer real-time gameplay over traditional turn-based combat. According to Hamaguchi, many younger players grew up with fast-paced action games and online multiplayer titles, which has changed expectations for modern RPGs. As a result, more developers are moving toward action-focused combat systems that feel faster and more interactive. At the same time, he made it clear that turn-based RPGs are not disappearing.
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Final Fantasy VII Remake Part 3 could receive DLC after its release, according to director Naoki Hamaguchi. The team seriously considered story DLC for Rebirth but decided against it. Hamaguchi explained: “Within the context of a long-term trilogy, we concluded that developing the second installment’s DLC in parallel with the third would affect the third game’s schedule and quality. My primary role was to deliver the third entry to fans as quickly as possible at a satisfying level of polish.” The door remains open for post-launch content once Part 3 is complete: “DLC beyond the third installment depends on how strongly fans continue to support Final Fantasy 7. If there is significant demand, we’d be open to exploring it.” He has personally played through Part 3 more than 40 times during development.
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Napkin sketch to interactive 3D rendering! Antigravity is the agentic development platform for developers to turn hand-drawn sketches into fully functional 3D learning modules.
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Naomi Osaka’s French Open 2026 outfits include sequins, ruffles and ‘court-ure’ skirts
Nokia to return to cellphones via licensing pact @mverbergt