Naoki “Yoshi-P” Yoshida says fans shouldn’t expect remakes of Final Fantasy VI, VIII, or IX to follow the same path as Final Fantasy VII Remake.
Speaking during Final Fantasy XIV Fan Festival 2026, he explained that remaking any of those classic games to modern AAA standards would be an enormous project.
Each could need four or even five separate releases due to the content that would have to be rebuilt and expanded.
Recreating them at the same level as FFVII Remake would take years and massive resources.
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Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Hamaguchi, director of Final Fantasy VII Revelation, said that about 95% of the developers who worked on Final Fantasy VII Rebirth stayed on to help create the final game in the remake trilogy.
Because most of the team remained together, they were able to keep the same workflows and maintain development momentum.
This helped the game reach completion in about 3 years. Many modern AAA games take longer to make because staff changes require time to train and integrate new team members.
Hamaguchi said that keeping the core team together was one of the main reasons the project stayed on schedule despite its large scope.
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Final Fantasy VII Rebirth director Naoki Hamaguchi recently shared his thoughts on the future of RPG combat systems
He said that games like Clair Obscur: Expedition 33 “may have been inevitable” as newer players increasingly prefer real-time gameplay over traditional turn-based combat.
According to Hamaguchi, many younger players grew up with fast-paced action games and online multiplayer titles, which has changed expectations for modern RPGs.
As a result, more developers are moving toward action-focused combat systems that feel faster and more interactive.
At the same time, he made it clear that turn-based RPGs are not disappearing.
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Yoshi-P gave Final Fantasy VII Remake director Naoki Hamaguchi a huge compliment during a Final Fantasy XIV Fan Fest panel.
He said many fans have been asking for Hamaguchi to direct Final Fantasy XVII, calling it “one of the biggest compliments a game director can get from players.”
When Hamaguchi looked like he was about to answer, Yoshi-P quickly joked, “No, no, don’t!”, making fans wonder if there was more to the story.
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Final Fantasy 7 Revelation is expected to be a huge game, and director Naoki Hamaguchi says players may need multiple playthroughs to experience everything.
Hamaguchi explained that one playthrough will offer roughly the same amount of gameplay as Rebirth, but players won't be able to see or do everything in one run.
>More reasons to replay: Some quests, rewards, and experiences will require additional playthroughs.
> Large-scale finale: Revelation is the final chapter of the Final Fantasy 7 Remake trilogy.
>More content than Rebirth: The total amount of content could be greater when multiple playthroughs are taken into account.
"There's a lot you can't see or do in one go."
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Final Fantasy VII Remake Part 3 could receive DLC after its release, according to director Naoki Hamaguchi.
The team seriously considered story DLC for Rebirth but decided against it.
Hamaguchi explained: “Within the context of a long-term trilogy, we concluded that developing the second installment’s DLC in parallel with the third would affect the third game’s schedule and quality. My primary role was to deliver the third entry to fans as quickly as possible at a satisfying level of polish.”
The door remains open for post-launch content once Part 3 is complete: “DLC beyond the third installment depends on how strongly fans continue to support Final Fantasy 7. If there is significant demand, we’d be open to exploring it.”
He has personally played through Part 3 more than 40 times during development.
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Final Fantasy 7 Revelation will let players automatically level up their characters if they want to skip grinding and focus on the main story.
Director Naoki Hamaguchi said the feature was added after feedback from players who enjoyed Rebirth’s main story but weren’t interested in completing all the side content. Skipping those activities could leave characters underleveled and make story battles harder.
In Revelation, the game will ask players at certain points:
“Do you want to automatically raise the level to the recommended level?”
If they choose yes, their characters will be brought up to the recommended level, allowing them to continue the story without spending extra time farming XP.
Hamaguchi also explained how the game handles its large amount of content:
“We wanted players to be excited that there’s so much to do in this game.”
“Rather than being overwhelmed by choice, players can decide what they do and what they don’t want to do.”
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