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Naoki Hamaguchi says he argued for a physical Final Fantasy 7 Revelation, and this is what he got. The disc has the opening. After that, it asks you to download the rest. Remake and Rebirth shipped on two discs. Revelation is one, on every format. He has previously put the game at about 200GB. In a Radio Times interview, he said he likes physical media and has seen the “no disc, no purchase” posts. “I did my best.” Revelation is out April 8, 2027. The disc is a key. The game is a download.
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Naoki “Yoshi-P” Yoshida says fans shouldn’t expect remakes of Final Fantasy VI, VIII, or IX to follow the same path as Final Fantasy VII Remake. Speaking during Final Fantasy XIV Fan Festival 2026, he explained that remaking any of those classic games to modern AAA standards would be an enormous project. Each could need four or even five separate releases due to the content that would have to be rebuilt and expanded. Recreating them at the same level as FFVII Remake would take years and massive resources.
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Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Shimizu of Creativeman Productions on SUMMER SONIC & The Future of Live Entertainment in Japan: Billboard Global Power Players Interview
Naoki Hamaguchi, director of Final Fantasy VII Revelation, said that about 95% of the developers who worked on Final Fantasy VII Rebirth stayed on to help create the final game in the remake trilogy. Because most of the team remained together, they were able to keep the same workflows and maintain development momentum. This helped the game reach completion in about 3 years. Many modern AAA games take longer to make because staff changes require time to train and integrate new team members. Hamaguchi said that keeping the core team together was one of the main reasons the project stayed on schedule despite its large scope.
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Final Fantasy 7 Rebirth director Naoki Hamaguchi has responded to complaints about the game’s many mini-games. “I don’t think that discussion really gets to the heart of the matter,” explaining that the real question isn’t whether the game has too many or too few mini-games. What matters is whether they’re fun and make the game better. He also said he wanted the remakes to offer an experience as rich in mini-games as the original FF7. “I believe that how we can deliver that gaming experience is more important than whether to increase or reduce the number of minigames,”
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Final Fantasy VII Remake director Naoki Hamaguchi would buy a Witcher 3 remake on day one. He does not want to build it. In a Radio Times Gaming interview, he said being put in charge would give him “goosebumps,” and that it would be “far too much to handle.” He pointed to the size of the open world and the branched quests running through it. His own work, he said, only made him respect the Polish team more.
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Final Fantasy VII Rebirth director Naoki Hamaguchi recently shared his thoughts on the future of RPG combat systems He said that games like Clair Obscur: Expedition 33 “may have been inevitable” as newer players increasingly prefer real-time gameplay over traditional turn-based combat. According to Hamaguchi, many younger players grew up with fast-paced action games and online multiplayer titles, which has changed expectations for modern RPGs. As a result, more developers are moving toward action-focused combat systems that feel faster and more interactive. At the same time, he made it clear that turn-based RPGs are not disappearing.
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Yoshi-P gave Final Fantasy VII Remake director Naoki Hamaguchi a huge compliment during a Final Fantasy XIV Fan Fest panel. He said many fans have been asking for Hamaguchi to direct Final Fantasy XVII, calling it “one of the biggest compliments a game director can get from players.” When Hamaguchi looked like he was about to answer, Yoshi-P quickly joked, “No, no, don’t!”, making fans wonder if there was more to the story.
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