🇯🇵 Naoto Saito:
"I'm proud of the team for fighting to the end despite the setback of losing both of our centres in the first half. How we play in the last 15 or 20 mins has been a challenge for us since last year, so we need to make sure we learn from this and move forward."
Capcom says Dragon’s Dogma 2 is running better on Nintendo Switch 2 than the team expected.
Producer Naoto Oyama said the game is “exceeding our expectations” and that it often runs at more than 30 FPS.
He explained that the performance improvements made for the PS5 and Xbox Series X|S versions of the game also helped the Switch 2 version, leading to better results than the team originally predicted.
Oyama also said the RE Engine has been “a really great fit” for Nintendo Switch 2. Because Capcom develops the engine in-house, every improvement made for one game can be used in future projects, creating what he called “a really positive cycle” for the studio.
Many players have said that Pragmata feels like a PS3-era game, and the developers see that as a positive.
In an interview with GamesRadar+, director Cho Yonghee said:
“We love when you say it feels like a PS3 game.” Producer Naoto Oyama explained that it was “a time when a lot of different developers and publishers were experimenting.”
The PS3 and Xbox 360 era was known for original ideas and new IPs that took creative risks.
This is why some players compare Pragmata to that era.
For the developers, the comparison is a compliment because it reflects the creativity and experimentation that defined many memorable games from the PS3 generation.
Capcom is bringing frame generation to Dragon’s Dogma 2: Dark Arisen on Nintendo Switch 2, the first Capcom game on the console to use the tech.
The game targets 30 FPS, with frame generation on, extra frames are created so it looks and feels closer to 60 FPS.
Producer Naoto Oyama said the tech “calculates and interpolates ‘what would happen if there was a frame here’ between frames.”
Capcom admits there can be slight ghosting when the system struggles with certain scenes, but says this is uncommon in normal gameplay.
Players can turn frame generation on or off.
Oyama said the tech is already quite commonly used in PC games, but this is Capcom’s first time bringing it to Switch 2.