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Check out the Oni Refuge area in Onimusha: Way of the Sword, launching on September 4!
Capcom says it’s “quite confident” that Onimusha: Way of the Sword will offer a solid challenge in the full game after many players felt the demo was “too easy.” Producers Akihito Kadowaki and director Satoru Nihei explained that the demo takes place early in the game and was “custom built” to give Musashi skills players would normally unlock later, which combined to make it “easier than it should be.” They added that if every enemy was difficult, “it would lead to stress” for some players, but promised tougher enemies and said there will “definitely” be something for players looking for a bigger challenge.
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I’ve been playing an early build of Onimusha: Way of the Sword 🗡️, and I’m blown away. Moon over Kyoto. Demons in the streets. A sword that does not miss. Love seeing FSR Upscaling 4.1 and Frame Generation in the game. It launches this Friday, September 4. IGN just gave it a 10/10. Want in? We are adding a free copy of the game when you pick up any @AMD Ryzen 9000 X3D CPU or Radeon RX 9070 Series graphics card including the ASUS TUF Gaming Radeon RX 9070 XT Onimusha Special Edition we built with our friends at @ASUS. Thanks @CapcomUSA_ for putting FSR 4.1 in the game. Can’t wait for everyone to play it! 🎮
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Ryan Reynolds and Kenneth Branagh strike up an unlikely Cold War friendship in ‘Mayday,’ an exhibition in Boston focuses on Mary Cassatt, Japanese history meets the supernatural in the new ‘Onimusha’ videogame, and more.
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The demo for Hyogo Onimushi's visual novel "Return to Zeroes," a sequel to "Return to Shironagasu Island," is now available in English. Story: Rewrite reality, reshape the world. A few months after the incident at Shironagasu Island, two stories unfold. A private detective in New York and a high schooler in a rural town in Japan—two paths that should never have intertwined—linked together by an ominous time-traveling device. The cycle repeats, time and time again, as they reach out for the truth, even at the cost of losing everything.
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Japanese developer Onimushi says Steam rejected the demo for its all-ages visual novel The Distant Circular World after flagging several scenes as sexually suggestive. One scene had already been changed after earlier feedback, replacing an image of the character showering after falling into a river with a completely black screen. Even then, the demo was rejected. Onimushi said, “Steam treated it as ‘too sexual’ and refused to review it,” adding that he was “left baffled” that “even a black screen isn’t okay.” He criticized the lack of clear standards, saying, “Nobody can tell where the line between what’s acceptable and what isn’t lies.” According to him, “The biggest problem is that the decision changes depending on which reviewer you get.”
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