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Major Project Updates: 🔹Hyperliquid launches canonical outcome markets with validators as the source of truth, removing third-party oracle dependencies. 🔹Berachain introduces PoL Next to streamline tokenomics and minimize inflation. 🔹Base rolls out Base MCP, enabling AI agents to swap, trade, and connect to leading Base apps. 🔹Pump expands to USDC pairs and multichain trading across Ethereum, Base, BNB, and more. 4/6
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The projects from the daily new project posts feed directly into the update posts the next day That being said, I look for projects daily with a minimum MCAP of $25K Daily update post contains significant project updates with atleast a $50K MCAP Under $50K are still being tracked, but won't appear in the posts
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LIVE: Wednesday @ 3pm EST -------------- The $VVV Community Call Hosted by @TrustlessState and @JonShapeShift Project updates from @AskVenice, $VVV and $DIEM tokenomics discussion, Community QnA, all in one place! 3pm, Live here on X
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What happened after the Ethereum Security QF Round? 100+ project updates are now live on TheDAO’s transparency page. See what teams did after the round, how they used the funds, and what their work is making possible for Ethereum security. ↓
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Blue Dragon is finally getting an unofficial PC port nearly 20 years after its Xbox 360 release. The fan-made re:Blue project updates the game with features like: - 4K support - Unlocked FPS - Ultrawide monitor support - Keyboard and mouse support - Steam Deck support - Mod support - More graphics settings - Fixes for some original visual issues
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The Incubation Showcase is almost here ⏳ Founder stories, project updates, and what's next for Web3, live in 2 days with the @ChainforGood 🗓️ Jul 3, 8AM UTC Featuring @ZengateGlobal @newprontera @agent_aeris @SalmanMasoumi @geniustags @Plastiks_io
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Thank you to our first block of Day 1 #rustconf# speakers! From the warm welcome to #rustconf26# via Bec Rumbul, to Jon Seager's keynote, to some great project updates from #cpython# and #rustls#, we covered a lot of ground already 🦀 We're headed into a short break now and will be back for breakouts after that! Weds schedule: Virtual info:
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🔥 TOKEN AI × DEBOX Community Meetup is happening today!​ Join us for both the Chinese and English sessions to get the latest project updates, ecosystem insights, and live discussions with the community. 🚀🌍​ 🎙 Bilingual Host: Coco​ 🎤 Speakers: 🔹 Leisen | Chinese Session 🔹 Lily | Bilingual Session​ 🎁 During the event: 🧧 USDT Red Packet Giveaways 💬 Live Q&A 📢 Latest ecosystem updates 🤝 Community discussions​ 📅 July 1, 2026​ ⏰ Chinese Session 🇨🇳 20:00 (UTC+8)​ ⏰ English Session 🇨🇳 21:00 (UTC+8)​ 🔗 Join the DEBOX Voice Room: See you there! 🚀​ #TokenAI# #DeBox# #Token# #Ai# #YYAI# #YY# #DEX# #GameFi# #WEB3# #XStocks# #DAPP# #DeFi# #BSC# #USDT# #Swap# #RWA# #NFT#
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Ready to make your online portfolio unforgettable? ✨ Go beyond the basics with creative strategies like interactive case studies, real-time project updates, and behind-the-scenes insights. 👉 Read our blog for ideas to elevate your online presence:
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A BIG update for img2threejs. It’s been almost 2 months since I launched img2threejs. After a lot of experiments, feedback, and seeing where people struggle, I realized there are some changes we simply have to make if we want this project to go much further. So here’s what’s changing: / 01 / A new ROADMAP: from one pipeline → a plugin-able ecosystem This is the biggest change. Reconstruction, environments, rigging, animation, VFX/SFX, exporters, providers… shouldn’t be locked inside one giant workflow. The goal is to make img2threejs modular: use what you need, replace what you don’t, build your own workflow, and eventually your own plugins. I believe this is the right foundation for img2threejs to grow from an open-source project into an ecosystem. ⁠Read the new Roadmap → / 02 / Playground The simplest way to use img2threejs: upload an image → wait ~10 minutes → get your 3D asset. Export to different 3D formats or directly to pure Three.js code. / 03 / Studio This is for those who want full control. Watch img2threejs build in real time: Nano → Texture → Rigging → Animation → VFX/SFX → Export. Configure, inspect, and control the workflow instead of only receiving the final result. / 04 / A new Landing Page Cleaner, easier, and actually more useful. You’ll be able to copy prompts directly, explore examples, and export assets for Blender or your own workflow. I’m trying to wrap up as much of the annoying work as possible animation, rigging, textures, exporters, so you can focus on building. / 05 / Official YouTube Many of you have asked how these showcases are actually built, and X simply isn’t the right place for a 20–40 minute walkthrough haha. I’ll start sharing full step-by-step workflows, experiments, tutorials, and project updates here: ⁠YouTube → And one more thing… Tomorrow at 13:00 UTC - img2threejs × GPT-6 Astra. A new exclusive showcase is coming. I’ve spent enough time with img2threejs that I thought it was getting difficult to surprise myself anymore, but this one did. To everyone who tested img2threejs, contributed code, reported bugs, shared feedback, created something with it, sponsored us, became a partner, or simply told me to keep going - thank you, truly. A lot of what you see in this new direction comes directly from those conversations. We’re still very early, and there’s still a ridiculous amount of work ahead, but I’m really excited about where this is going. If you’re building in AI, 3D, graphics, or creative tools and this direction makes sense to you, I’d love to connect. Maybe we can build something together haha. Community: Support: Same vision. Bigger possibilities. — Nick
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