Major Project Updates:
🔹Hyperliquid launches canonical outcome markets with validators as the source of truth, removing third-party oracle dependencies.
🔹Berachain introduces PoL Next to streamline tokenomics and minimize inflation.
🔹Base rolls out Base MCP, enabling AI agents to swap, trade, and connect to leading Base apps.
🔹Pump expands to USDC pairs and multichain trading across Ethereum, Base, BNB, and more.
4/6
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The projects from the daily new project posts feed directly into the update posts the next day
That being said, I look for projects daily with a minimum MCAP of $25K
Daily update post contains significant project updates with atleast a $50K MCAP
Under $50K are still being tracked, but won't appear in the posts
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A BIG update for img2threejs.
It’s been almost 2 months since I launched img2threejs. After a lot of experiments, feedback, and seeing where people struggle, I realized there are some changes we simply have to make if we want this project to go much further.
So here’s what’s changing:
/ 01 / A new ROADMAP: from one pipeline → a plugin-able ecosystem
This is the biggest change. Reconstruction, environments, rigging, animation, VFX/SFX, exporters, providers… shouldn’t be locked inside one giant workflow. The goal is to make img2threejs modular: use what you need, replace what you don’t, build your own workflow, and eventually your own plugins. I believe this is the right foundation for img2threejs to grow from an open-source project into an ecosystem.
Read the new Roadmap →
/ 02 / Playground
The simplest way to use img2threejs: upload an image → wait ~10 minutes → get your 3D asset. Export to different 3D formats or directly to pure Three.js code.
/ 03 / Studio
This is for those who want full control. Watch img2threejs build in real time: Nano → Texture → Rigging → Animation → VFX/SFX → Export. Configure, inspect, and control the workflow instead of only receiving the final result.
/ 04 / A new Landing Page
Cleaner, easier, and actually more useful. You’ll be able to copy prompts directly, explore examples, and export assets for Blender or your own workflow. I’m trying to wrap up as much of the annoying work as possible animation, rigging, textures, exporters, so you can focus on building.
/ 05 / Official YouTube
Many of you have asked how these showcases are actually built, and X simply isn’t the right place for a 20–40 minute walkthrough haha. I’ll start sharing full step-by-step workflows, experiments, tutorials, and project updates here:
YouTube →
And one more thing…
Tomorrow at 13:00 UTC - img2threejs × GPT-6 Astra.
A new exclusive showcase is coming. I’ve spent enough time with img2threejs that I thought it was getting difficult to surprise myself anymore, but this one did.
To everyone who tested img2threejs, contributed code, reported bugs, shared feedback, created something with it, sponsored us, became a partner, or simply told me to keep going - thank you, truly.
A lot of what you see in this new direction comes directly from those conversations. We’re still very early, and there’s still a ridiculous amount of work ahead, but I’m really excited about where this is going.
If you’re building in AI, 3D, graphics, or creative tools and this direction makes sense to you, I’d love to connect. Maybe we can build something together haha.
Community:
Support:
Same vision. Bigger possibilities.
— Nick
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