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Tymon Smektała, former franchise director and lead designer of the Dying Light series at Techland, recently shared his perspective on player feedback after stepping down from the studio in May 2026 following 13 years there.
He stated that developers have a strict obligation to listen to players, even when those players are often wrong about the solutions.
His point was that players are usually very good at noticing problems in a game.
They can quickly tell when something feels frustrating, boring, unfair, or broken. But players do not always know the technical limits behind development or the studio’s long-term plans for the game.
Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence.
The game focuses on underwater exploration, and you cannot kill most creatures.
On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied,
“This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.”
This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it.
A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons.
Early access is expected to last up to 3 years.