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NEW: @solanamobile DISCLOSES THAT ITS THIRD-PARTY MARKETING PROVIDER, BREVO, EXPERIENCED A SECURITY INCIDENT AFFECTING THE SOLANA MOBILE ACCOUNT "TO OUR KNOWLEDGE, NO EMAILS WERE SENT FROM THE SOLANA MOBILE ACCOUNT, BUT WE ARE CONTINUING TO VERIFY WITH BREVO"
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GM @solanamobile users, you can now use $SKR to buy our in-game assets including the Demon King troop, shield and resource packs.
🚨JUST IN: @Solanamobile says third party marketing email provider Brevo suffered a security incident, resulting in unauthorized access to Solana Mobile’s Brevo account. While no unauthorized emails are known to have been sent, users should treat any emails requesting seed phrases, private keys, or recovery details as a phishing attempt.
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Day 165 of building in public for @solanamobile. Worked on RIPSY today. We added a new game piece exclusively for Seeker - and it looks super dope. One thing I really love about RIPSY is how many opportunities it creates for collaborations with Solana communities. We’ve already planned and integrated custom pieces for communities like: → BONK → Pudgy Penguins → Jupiter → Moonwalk → and more Each community can have its own collectible piece that players can actually use in the game. Feels like there are so many fun marketing and partnership opportunities here. See you tomorrow.
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Day 164 of building in public for @solanamobile. Today I’m farming engagement on X 😅 Yesterday I created a test token on @LaunchOnSF and posted: “Drop your wallet and I’ll send you some.” It kind of went viral. → Hundreds of replies → Thousands of impressions → 300 new followers Spent today sending tokens to people. The funny part: I initially put only 1 SOL ($100) into the experiment. I’ve already distributed around 30-40% of my tokens, but as the token price moved up, the value of what I still hold is roughly where I started. Is this the highest-quality engagement? Definitely not. But as a small distribution experiment, it’s been surprisingly fun - and a good reminder of how powerful incentives can be for getting attention. Now the question is how to turn attention into actual users. See you tomorrow.
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Day 163 of building in public for @solanamobile. Today I’m trying to migrate Cashflow to Transaction V1. Right now, a single user action can require multiple transactions because Cashflow is built on top of Squads multisig and everything doesn’t fit into one transaction. With Transaction V1, I should finally be able to change that. Still have a few things to figure out: → Cashflow uses both Solana Kit and web3.js because Squads SDK didn’t support Kit when I built it → Need to check whether that’s changed → Need to verify that Privy embedded wallets can sign V1 transactions If this works, I can simplify the transaction flow and stop relying on Jito bundles + paying Jito tips for every interaction. A lot to figure out, but this could be a huge UX improvement. See you tomorrow.
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Houdini Swap is officially live in the @solanamobile dApp Store. Privacy anywhere from the palm of your hands.
To those playing Clash of Perps on @solanamobile, you can easily use $SKR in our shop to purchase shields, resources packs and more! Our in-game asset marketplace will be live soon as well, stay tuned.
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