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Deep-sampled Super Gemini presets for Analog Lab V — 60 custom sounds by Keyon. Hardware tone, digital convenience. Now $9.59 (40% off). Get it: #SuperGemini# #SoundDesign# #Presets# #MusicProducer# #AnalogLabV#
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JACKWYA - 3K MULTI KIT — 3,000+ pro sounds (79 808s, basses, atmos, hats, snares, vox + 16 VST presets & custom granulizer). Grab it for $12.79 now: #BeatMakers# #808s# #SamplePack# #SoundDesign#
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EXCLUSIVE Eraserhead’s original sound design and score by Alan Splet and David Lynch guide Xiu Xiu’s expanded interpretation, reflecting their influence as fans and musicians. Pre-ordering at Rough Trad via @Polyvinyl.
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We're hiring artists and sound designers for a game. We're building a browser MMO in a chunky, Minecraft-adjacent low-poly style, and the world, characters, and core art direction are already locked. We need the custom pieces no asset pack can give us. Paid work, real budget, remote, per-piece contracts. 3D / Character Art, the big one Modular armor sets: 8 visible tiers across 5 character classes, built as attachments for an existing rigged low-poly character set. This is the flagship art job of the project. Strong Blockbench or Blender skills, low-poly modeling, and rigging/skinning experience. We'll start with a paid one-tier prototype before committing the full set. Voxel / Texture Art A block texture atlas: a few dozen 128px block-face tiles, ores, materials, terrain, extending an existing CC0 base so the buildable world matches our fiction. Hero Props Four landmark pieces in MagicaVoxel or Blockbench: a plaza fountain, a winner's statue, a notice board, and a courtroom gavel. Small scope, high visibility, these are the icons of the game. VFX Stylized real-time particle work in Babylon.js: coin bursts, forge sparks, ambient "money weather" over the town square. Design-heavy, asset-light. Robot Variants Recolors, decals, and small remixes of an existing low-poly robot so our AI characters read as a varied fleet instead of clones. Sound Design A full SFX pass: cozy town ambience plus signature stingers (a chime, a town bell, a gavel strike). Warm and tactile, nothing that sounds like a casino. Music 3 to 4 loopable ambient tracks. Cozy, dusk-forward, a town you want to stay in. Full commercial rights required. If you work in low-poly, voxel, or game audio and want your work in front of players, DM me with a portfolio. Tell me which piece you want.
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Motion & Sound Design Sound On for the Full Experience
OPUS 5.5 MIGHT BE THE CHOSEN FRONTIER MODEL FOR MOTION DESIGN. the music composition and sound design are just insanely good. Anthropic seems to be back again in taking people’s jobs. this is absolutely freaking epic man!!
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Italians Do it Better…… @KikoMilanoINT @KikoMilanoIT 💜 Makeup: #marcelogutierrez# Hair: #eugenesouleiman# Photography: #rafaelpavarotti# Stylist: #sadie_davies# Sound Design: #stuartpriceofficial# Set design: #maryhoward# Nails: #Naomiyasuda#
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Generates cinematic product videos using Claude Code and Remotion. video-shotcraft includes 157 shot recipe cards, motion previews, and automates storyboard, animation, and sound design workflows.
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THIS IS A RAW CLAUDE OPUS 5.5 MOTION DESIGN. a 15 seconds slop. i tried Anthropic’s Claude Opus 5.5 motion design capability with just one simple prompt, zero skills, zero mcp and zero assets. the output is very generic but of course it all depends on a the prompt quality. if you give it a bad generic one line prompt then you get a sloppy motion design. what also fascinates me is the music composition and sound design. Opus generally cannot hear the audio it generated so it turned the music into a spectrogram image so it could check the soundtrack through levels. i guess it’s alright, might try to iterate it better if I still have enough tokens left, lmao.
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