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Early #threejs# #webgl# test. And yet… my dusty #Unity# install keeps whispering with all its shiny features. Stuck in the middle
Meet Kimi K2.6 agent - Video hero section, WebGL shaders, real backends. From one prompt. 🔹 Video hero sections - cinematic aesthetic, auto-composited 🔹 WebGL shader animations - native GLSL / WGSL, liquid metal, caustics, raymarching 🔹 Motion design - GSAP + Framer Motion 🔹 Backend database: Kimi wires up auth + database + backend in one pass. 🔹 Website stack - React 19 + TypeScript + Vite + Tailwind + shadcn/ui 🔹 3D w/ physically-based lighting - Three.js + React Three Fiber
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Just released the final version of my library which lets you do Texture Projection in three.js 📽 #threejs# #webgl# #shader#
New lab entry — Formula at A drivable F1 model kit made with #threejs# #webgl# #creativecoding#
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Early dev peek at the final boss fight in an upcoming retro #synthwave# shooter. A collab with @nightride_fm featuring live music streams you can switch between while you play. #threejs# #webgl#
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New demo at about GPU-based movement & bending of instances over a surface shape. #Blender# GNodes + custom script to export data which will be transformed by a custom web tool to generate the final compressed GLTF. #threejs# #webgl# #glsl# #creativecoding#
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Over time, I threw away too many demos, ideas, and sketches. So I made a small lab to keep them alive and share new work whenever inspiration strikes at #creativecoding# #threejs# #webgl# #glsl# #shaders#
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Tinkering with some ideas for an upcoming project. Just a first go at things, seeing where it goes. #threejs# #gsap# #webgl# #astrodotbuild#