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Three.js
@threejs
Making 3D easier since 2010.
72 Following    101.9K Followers
Netex 0.2.0 is now out ~ 🧭 - Adds full support for the Three.js Devtools extension
I've updated my portfolio site! The previous site was thrown together hastily - now I finally had time to do it properly. Made with @threejs TSL Live: #webdevelopment# #3d# #webgl# #glsl# #shader# #threejs# #tsl# #creativecoding# #frontend# #website# #webdesign#
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Claude spent 4 hours today trying to get the demos to match chocolate-doom tic by tic.
Thanks GSAP for helping me build what I imagined #gsap# #threejs#
...And that means it can also be pulled into the web and made interactive with Threejs ( play with it yourself at
Quick experiment with ThreeJS to create a node-based texture generator powered by Gemini that I can use in my experiments, gltf exportable, used 3.1 Flash Image. 3.1 Pro respects the "seamless" instruction way better! #threejs# #gemini#
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I finalyyy redesigned my portfolio as a Gameboy game! I had this idea a few months ago and cant believe how it came out :) Huge shout out to @SnakeMGL for the animation, I had a ton of fun working with your creation. #threejs#
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💡🖥️ Trizen Devlog 5: Can we SSH and use Codex from within Trizen... To control Trizen? The answer is yes. I've built an MCP plugin that can see your editor and game, and execute scripts to test it 🎧 Headphones on if you wanna hear my sound design efforts haha Powered by - @threejs for all 3D rendering. This uses the majority of the heavy post processing effects out of the box too - @3DAIStudio Huanyuan 3.1 Pro for models. There's a couple million triangles in this scene - XTerm with its WebGL canvas addon we render off screen - via a project script imports and then projecting it onto the dynamic Terminal surface - Sounds from @splice - @electronjs for wrapping this all together for cross platform editing
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open-sourcing a 3D gen toolkit for Claude Code input image → environment, meshes, physics, lighting, & audio
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Lots of feedback and bug reports coming in from here and Reddit, game jam is over but the work has just begun. Keep it coming please!!
Someone asked me to try it with Helen of Troy, I couldn't resist. I worked alongside AI to bring Helen's face to life, iterating through multiple steps in Omma to land on the right result. I'll likely share the full creation process soon. - Built & 3D generated with @omma_ai - Depth Anything v2 - Three.js - GPT image Based on the actual marble bust exhibited at the Victoria and Albert Museum, London. by Antonio Canova (after 1812)
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GTA6 has been achieved internally
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We could have written an article about digital storytelling. Instead, we built one. 🔥❄️ Introducing The Power of Digital Storytelling — a 3D journey through ice and fire, exploring the principles of digital storytelling and the projects we've built around them. Scroll. Get lost. Tell us what you feel. →  #digitalstorytelling# #creativedesign# #threejs# #webgl# #gsap# #creativedevelopment#
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cloudy with a chance of rain an experiment with controlling the weather. made with threejs, webgl shaders, mediapipe computer vision, and kimi k2.6 𓂃゚⋆ ゚☂︎ ༄˖°
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