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Capcom’s Resident Evil discounts are boosting game sales alongside Zach Cregger’s new Resident Evil movie. According to Alinea Analytics: >RE2 Remake: PS5 sales nearly doubled, with daily players up 48% >RE4 Remake: sales up 54% on PS5 >RE3 Remake: daily players up 25% >RE4 Remake: daily players up 24% >Resident Evil Requiem: daily players up 20% The movie effect was much smaller on Steam, with sales increases of around 11–14%. The new movie had the biggest opening in the 24-year history of Resident Evil films
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Capcom is bringing frame generation to Dragon’s Dogma 2: Dark Arisen on Nintendo Switch 2, the first Capcom game on the console to use the tech. The game targets 30 FPS, with frame generation on, extra frames are created so it looks and feels closer to 60 FPS. Producer Naoto Oyama said the tech “calculates and interpolates ‘what would happen if there was a frame here’ between frames.” Capcom admits there can be slight ghosting when the system struggles with certain scenes, but says this is uncommon in normal gameplay. Players can turn frame generation on or off. Oyama said the tech is already quite commonly used in PC games, but this is Capcom’s first time bringing it to Switch 2.
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Capcom showed a new look at the Monster Hunter Ascendance expansion and its new monsters. The new Skybound Eyrie area looks heavily focused on vertical exploration, and Seikret can fly. This will make the game really different in the new area
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Capcom is reviewing difficulty in Monster Hunter Wilds: Ascendance. Director Takuro Hiraoka said Wilds was made more accessible for newer players after many dropped Monster Hunter: World before finishing the story because difficulty ramped up too quickly. Capcom did not expect Wilds players to get this good. “We had a bit of a gap in expectations. Maybe players got better than we expected,” Hiraoka said. For Ascendance, Capcom wants the main story to stay accessible while making the endgame much tougher for players who want a serious challenge. “We expect that if you purchase the DLC, you’re going to want to see as much of the story that we’ve presented as possible.” The really difficult content will be pushed into the endgame.
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Capcom says players in Japan and the West had very different opinions about Dragon’s Dogma 2. The developers said the feedback was “diametrically opposite,” especially when it came to some of the game’s more frustrating mechanics. For example, players in Japan and Asia were more likely to see things like travelling on foot and Dragonsplague as inconveniences. Players in Europe and North America were more likely to see them as “friction” that made the game more interesting. Because of this, Capcom says it has tried to give players more options in Dark Arisen instead of simply removing mechanics that some people dislike. One example is the new equipment transmog system, allowing players to change their character’s appearance without changing their equipment.
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Capcom has removed Denuvo from the PC version of Dragon’s Dogma 2 and replaced it with another DRM system. People are reporting massive performance gains thanks to the update too
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Capcom reported a record first quarter for fiscal year 2026 >Resident Evil Requiem has sold over 8 million copies worldwide. >Pragmata has sold over 2.5 million copies worldwide. For the quarter ending June 30, 2026: >Net sales: ¥45.5 billion (+53.7% year-over-year) >Operating profit: ¥24.6 billion (+91.7%) Net profit: ¥17.2 billion (+90.2%)
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Capcom says Dragon’s Dogma 2 is running better on Nintendo Switch 2 than the team expected. Producer Naoto Oyama said the game is “exceeding our expectations” and that it often runs at more than 30 FPS. He explained that the performance improvements made for the PS5 and Xbox Series X|S versions of the game also helped the Switch 2 version, leading to better results than the team originally predicted. Oyama also said the RE Engine has been “a really great fit” for Nintendo Switch 2. Because Capcom develops the engine in-house, every improvement made for one game can be used in future projects, creating what he called “a really positive cycle” for the studio.
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Capcom says it’s “quite confident” that Onimusha: Way of the Sword will offer a solid challenge in the full game after many players felt the demo was “too easy.” Producers Akihito Kadowaki and director Satoru Nihei explained that the demo takes place early in the game and was “custom built” to give Musashi skills players would normally unlock later, which combined to make it “easier than it should be.” They added that if every enemy was difficult, “it would lead to stress” for some players, but promised tougher enemies and said there will “definitely” be something for players looking for a bigger challenge.
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Capcom is Removing Dragon’s Dogma 2 Microtransactions Capcom has announced that Dragon’s Dogma 2 Deluxe Edition and several DLC packs will be removed from sale on June 25, 2026 (UTC). These include packs containing Rift Crystals, Character Editor items, and Pawn support items. Players who already own this content will still be able to use it after removal from stores. Capcom also confirmed that the standard digital version of Dragon’s Dogma 2 will receive a permanent price cut The company says this aims to make the game more affordable before the release of Dragon’s Dogma 2: Dark Arisen. Capcom thanked fans for their support and said more adventures are on the way with Dark Arisen later this year.
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