Capcom’s first-half results show a new IP and a long-dormant series both landing while the back catalog does the heavy lifting.
Pragmata, Capcom’s original sci-fi title, has sold 2.7 million copies. Onimusha: Way of the Sword, the first mainline entry in 20 years, has reached 1.7 million and pushed the series past 11 million total. Resident Evil Requiem is past 8 million.
Catalog sales hit 32.18 million units, up from 22.85 million a year earlier, and total units reached 36.86 million. Operating profit rose 54.5%.
New releases are still driving volume, but the bigger lift is coming from older games that keep selling once a fresh title draws people back in.
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Capcom is having a strong 2026.
The company shared its latest sales numbers, with both new games and older hits selling extremely well.
- Resident Evil Requiem: 8.51 million copies
- Pragmata: 2.73 million
- Onimusha: Way of the Sword: 1.78 million
- Resident Evil 4: another 1.1 million this quarter
- Resident Evil 2: 640,000 more
- Devil May Cry 5: 540,000 more
- Resident Evil 7: 460,000 more
Capcom’s franchises are growing:
>Resident Evil has passed 218 million lifetime sales
>Monster Hunter 132 million
>Street Fighter 60 million.
Monster Hunter Wilds outsold by 2018’s Monster Hunter: World this quarter.
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Capcom is forcing Ultimate Frame Data to take down its Street Fighter 6 section.
Capcom’s legal team says the site contains hitbox and collision data that isn’t normally accessible through regular gameplay, and that Capcom doesn’t authorize the use of modified software or analysis tools to obtain game data.
The site was asked to remove or disable access to the SF6 data by October 30. The owner, MetalMusicMan, has already taken the section offline, saying: “Not my choice, sorry everyone.”
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CAPCOM has confirmed a major data breach affecting more than 11.7 million CAPCOM ID accounts worldwide.
The leaked data includes:
-Email addresses
-IP addresses
-Account activity
-Account creation and login information
In 43 cases, additional personal details were exposed, including dates of birth, gender, country/region and nicknames.
CAPCOM also found that 196 accounts had their passwords changed by someone else.
The good news is that CAPCOM says passwords themselves were not leaked, and no credit card information was affected.
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Capcom won’t be adding a 15th weapon to Monster Hunter Wilds: Ascendance.
Executive Director Kaname Fujioka explained that the team considered it, but couldn’t find a concept with a truly unique playstyle.
“We couldn’t find one that had a unique playstyle.”
Instead, Capcom is focusing on expanding the existing 14 weapons with new moves and combat options. Some of those weapon changes will also be available to all Wilds players through free updates.
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Capcom has clarified what it meant by the “AI-generation game engine.”
The company says RE Engine will use AI to speed development and improve efficiency, including tools, code testing, and data analysis.
Capcom does not plan to use generative AI for in-game assets or content, such as art, characters, or other game elements.
AI will work behind the scenes, not create the game itself.
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Capcom wants the RE Engine to become an “AI-generation game engine.”
Programmer Satoshi Ishida outlined it at Capcom Open Conference RE: 2026, under a project called REX.
REX is a staged upgrade, not a new engine. Ishida said the systems are being written to one common language so AI can read them.
He said that should let AI write programs and run test plays looking for bugs. Some of the tech is also going public, for AI training.
The stated goal is a future where Capcom can “create games together with AI.”
Earlier this year Capcom said it would not ship AI-generated assets, and would keep AI on the development side.
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Capcom wants to turn its RE Engine into an AI-powered game development engine, imagining a future where developers “create games together with AI.”
The project, called REX, is designed to use AI to help developers with things like programming, tools, graphics, sound, testing and overall production efficiency.
The company is building REX on top of RE Engine, while also making some improvements open-source for AI training.
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Capcom is already planning what happens when Resident Evil remakes catch up to the numbered games.
Executive producer Jun Takeuchi said the series now runs on two tracks: numbered games for the current story, remakes for the past.
He said the team has been preparing for that catch-up “since around Resident Evil Village.”
Takeuchi pointed to Umbrella, Spencer, and Raccoon City’s return in Requiem as setup “in preparation for a crossover.”
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Capcom’s Resident Evil discounts are boosting game sales alongside Zach Cregger’s new Resident Evil movie.
According to Alinea Analytics:
>RE2 Remake: PS5 sales nearly doubled, with daily players up 48%
>RE4 Remake: sales up 54% on PS5
>RE3 Remake: daily players up 25%
>RE4 Remake: daily players up 24%
>Resident Evil Requiem: daily players up 20%
The movie effect was much smaller on Steam, with sales increases of around 11–14%.
The new movie had the biggest opening in the 24-year history of Resident Evil films
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