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DSX (DualSenseX) has added full native virtual DualSense support with wireless haptics and audio over Bluetooth, something many users have wanted since Sony’s advanced haptics were traditionally limited to USB connections. - Adaptive triggers and advanced haptics over Bluetooth - Wireless audio + haptics simultaneously - Native virtual DualSense support - Various app improvements and fixes - Better compatibility with games that support DualSense features
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Apple faces $5.7 billion patent infringement verdict over iPhone and Apple Watch haptics
almost every high performance motor on earth turns on a sintered rare earth magnet: airpods Phone haptics EV drive units robot wrists missile fins cmpressor fans in a hall full of GPUs the bottleneck in three numbers: - China mines about 60% of the magnet rare earths - it refines about 91% - it makes about 94% of the sintered permanent magnets having deposits might be a comforting idea, it's still just a small part of the strategy. Ore is not the product. The product is basically a brick that keeps its field when the motor gets hot. Building that brick means separating periodic table twins, alloying them, powdering, sintering, machining, magnetising. China built that middle when the west treated it like a dirty job nobody wanted at home. so who owns separation, and a sinter line a customer will actually trust? A few names sit on those steps: - $MP : Fort Worth metal + magnets, 10X campus behind it - $LYC (Lynas) : the non-Chinese oxides that already ship Energy Fuels + VAC: magnet craft bolted onto a US feed - Noveon: already shipping sintered magnets from Texas - Japan (Proterial, Shin-Etsu, TDK): the houses that never forgot how Educational, not investment advice
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Razer’s Kraken V4 X Sensa HD is out now. Wired headset, $119.99. It turns game audio into vibrations in the cups. Razer says there’s two modes: Dynamic Haptics mapped by developers to weapons and movement, and Audio-to-Haptics that just follows the sound. It’s a normal Kraken otherwise. Triforce 40mm drivers, 7.1, HyperClear mic, RGB on the cups. The wireless Kraken V4 Pro already had the same haptic system. That one’s $399.99.
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Bryan Velasquez experienced a Nets game in a whole new way thanks to @Ticketmaster! They are providing fans innovative technology from @onecourt_io, designed for fans who are blind or low vision. Through haptics, he could follow every play in real time - creating an immersive experience inside @barclayscenter.
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Spent the afternoon at @mundanebot Why call it that? It is going after mundane dangerous jobs. Things like working on electrical lines. What they showed me is the best teleoperation system I have seen. A worker jumps into an exoskeleton and can work on a dangerous or dirty job from a safe distance. And can “feel” everything. Haptics geniuses. And economic thinking. Sees a market that Tesla or the 1x won’t be able to satisfy fully. Built in USA. America isn’t cooked yet.
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Your robot arm is probably already supported by LeRobot. You just don't know it yet. The community has shipped 30+ hardware integrations: xArm, UR5e, Franka, Trossen, AgileX Piper, I2RT YAM, ARX5, ugo Pro, Quest and PICO 4 teleop, GELLO, Haply Inverse3 haptics, ROS 2 bridges. Most of them are drop-in plugins. pip install pass --robot.type=... and you're recording datasets. No fork, no patching our repo.
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ASUS has officially announced the Xbox Ally X20, bringing several upgrades designed to improve the handheld gaming experience. Key specs and features: - 7.4-inch OLED display - 120Hz refresh rate - AMD Ryzen Z2 Extreme processor - 24GB RAM - 1TB SSD - GuliKit TMR joysticks designed to reduce stick drift - New transforming D-pad - Action button for screenshots and recordings - Green-lit Xbox button - Improved haptics - Refined bumpers and buttons - Improved cooling ASUS is also bundling the handheld with XREAL AR glasses in some regions. The glasses let you view games on a large virtual screen while keeping the handheld portable. You can still use the Xbox Ally X20 normally on its built-in OLED display.
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Haptic feedback support for MANUS is now available in NVIDIA Isaac Teleop. In Isaac Lab teleoperation workflows, contact signals from the simulated robot hand can now be translated into per-finger vibrotactile feedback on the operator’s glove. The MANUS integration receives haptic commands through Isaac Teleop and drives the glove’s five finger vibration motors via the MANUS SDK. This adds haptic feedback to the existing high-fidelity hand tracking integration and provides operators with an additional feedback channel during teleoperation and demonstration recording. We appreciate the @NVIDIARobotics team’s continued work on the MANUS integration and the close collaboration that made this possible. Read the @nvidia documentation:
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MANUS Metagloves Pro Haptic: Modular Design for Multi-User Teleoperation The Metagloves Pro Haptic use a modular design that separates the top casing from the sensor glove. Each team member has their own dedicated glove, and the top casing moves between users in seconds when shifts change. No extended downtime, no interruption to the workflow. Curious about the other features of the Metagloves Pro Haptic? Check out our website to learn more.
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