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This is my new opensource project with WEBGL2 & @threejs , my goal was to build a third person template of a samurai, so I built 3 techniques ( using the katana ) & 3 magic abilities which are fully procedural. katana fire made of a real raymarched volume, ragdoll with no physics engine, Skeleton was done in mixamo so that it's easy to swap character & a character editor. A lot of manual work done & I used Opus 5 @AnthropicAI help to speed up my vision. Live link: Source code:
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Meet Kimi K2.6 agent - Video hero section, WebGL shaders, real backends. From one prompt. 🔹 Video hero sections - cinematic aesthetic, auto-composited 🔹 WebGL shader animations - native GLSL / WGSL, liquid metal, caustics, raymarching 🔹 Motion design - GSAP + Framer Motion 🔹 Backend database: Kimi wires up auth + database + backend in one pass. 🔹 Website stack - React 19 + TypeScript + Vite + Tailwind + shadcn/ui 🔹 3D w/ physically-based lighting - Three.js + React Three Fiber
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Most charting platforms lag at 4 charts — or lock layouts behind a paywall. TakeProfit renders on WebGL, so your 10th chart runs as fast as your first. One workspace, 10 active charts, live sub-second feeds, 100% free to use.
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Brave is adding stronger protection against a type of online tracking called browser fingerprinting. The update focuses on WebGL and WebGPU, technologies that websites use for things like 3D graphics, games and other demanding visuals. The problem is that they can also reveal details about your device, including its graphics hardware and capabilities. Websites can combine this information with other data to create a unique “fingerprint” that can be used to recognize your device. Brave is changing how this information is shared, making it harder for websites to create a reliable fingerprint
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My favorite thing I built with Fable 5.2? → Inspired by (and integrated w) @rauchg's WebGL2 record player, this is a fully functioning typewriter where you can: - type or click out words - set writing timers - use whiteout and auto correct issues - browse notecards of writing prompts - type in a moody office, cozy train, scribble in a notebook, or print to your dot matrix printer - follows your local time of day (or pick your vibe) - saves pages locally, download as image or text might make it into a real app wdyt? who wants to build a cozy lil writing habit?
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Shareholders, Phase 1 of the Net Forge public release is now live. The complete game engine is open source and live on npm. 16 packages published straight from a public repo with npm provenance. What is in it: - the game engine (three.js, WebGPU with a WebGL2 fallback) - the shared simulation that runs the same in the browser and on the server - an asset library of 530 CC0 models and sounds across six art styles - a runtime for card, idle, tower and collector games It also ships the 10 templates every Net Forge game starts from: survivor co-op, arena shooter, tower defense, dungeon crawl, idle, platformer, card battler, monster collector, kart racer and party game. Each one is a complete game you can read, change and run. Developers can start today. Clone the repo, build it, and any template plays on your own machine with a local game server and play money. Fork a template, change the rules, swap the art style, and see it running in a few minutes. What comes next: the Kit, which connects a game to its token, store and rewards, goes out once the game contracts are live. Until then everything here runs with play money, while we fine tune the studio for the public launch. If you build something on it, show us. Issues and pull requests are open on the repo. More Soon.
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