GTA 6 isn't out yet and it's already a better business school than YC:
1. Take 10 years to ship your MVP. release date is whenever
nobody cared GTA 6 was 12 years coming. 200M+ pre-orders already. ship when it's right, not when investors push you
2. Burn $2 billion on development. don't apologize
the cheapest cofounder in the room is always the most expensive in the cap table. fund the vision or ship a knockoff
3. One trailer broke YouTube
hype isn't marketing. hype is patience compounded into a single 90-second drop
4. Two protagonists > one
solo founder is for content creators. real companies have a Jason AND a Lucia
5. Online mode is where the real money lives
GTA V cost $60. GTA Online printed $8 billion in DLC. your "core product" is a loss leader for the recurring rev underneath it
6. Miami is your TAM. don't argue with the map
trying to expand to liberty city in your seed round is how Series A's die
7. The hype before launch IS the launch
GTA 6 isn't out and it already won 2026. nobody plays a game with no waitlist. nobody buys a tool with no hype. build the trailer before you build the product.
8. You only get a few shots. ship the kind of thing other people copy for 12 years
GTA V shaped the industry for over a decade. if your roadmap doesn't have a 12-year industry-shaping move, you're building the wrong thing
study this.