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Jiayi Weng
@Trinkle23897
MTS @openai, author of the entire post-training RL infra, core contributor of ChatGPT/GPT4/GPT4o etc. 30U30
Joined June 2014
177 Following    11.7K Followers
Codex iterated a pure NumPy + cv2 closed-loop heuristic policy for VizDoom D3 Battle. No neural network training, no map, no object coordinates, no seed-specific routes. Just screen pixels plus public game variables, roughly the same signals a human player gets. It works surprisingly well. Notes and videos are now in the blog:
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Codex grew programmatic policies with no neural nets: max score on Breakout, and SOTA-level scores on MuJoCo. Maybe heuristics were not too weak. Maybe they were just too expensive to maintain. Maybe it's the next paradigm.
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