I tried to push Astra to create a Bloodborne-inspired game with console-quality graphics.
For this one, I asked it to start with Unreal Engine-level graphics. In the end, it created a third-person three.js browser game with breathtaking detail.
The key was to keep prompting for better textures, lighting, gameplay, and environmental details like the night sky, moonlight, rain, wet characters (which helped with reflections), and ultra-realistic water.
Another thing that helped a ton was using 3D models from Meshy and Tripo3D for the character, weapons, and boss.
I made a course showing how I prompt for game development: