img2threejs 1.5.1 is out 🚀
Checkout:
This release introduces a new approach to image → 3D → Three.js.
Image → Tripo → img2threejs → reconstructed geometry → Three.js
Instead of using the generated 3D model as the final asset, img2threejs uses it as a reference to rebuild the character into a representation that can be generated and rendered directly in Three.js.
No Blender workflow, and no GLB required as the final output.
The animation in the demo is still a bit rough because this release is focused on reconstruction, not animation. I’ll be improving that in the next release.
Still experimental, but this is a big step toward where I want img2threejs to go.