Another experiment ⚔️
This time, I tried combining Hyper3D × img2threejs - and honestly, the result isn’t bad at all 👀
Image → Hyper3D → img2threejs → Procedural Three.js
Showcase:
This Dual-Sword Warrior is reconstructed into 31 procedural parts - no GLB, no image, and no external mesh fetched at runtime.
Hyper3D provides the 3D spatial reference.
img2threejs turns it into programmable geometry.
And… I’ve also been working on something else:
Animation for these characters. 👈
You’ll see what that looks like very soon.
img2threejs v1.5.2 is coming. ⚔️🔥