Game Freak says Beast of Reincarnation is very different from the games the studio usually makes, and that was a deliberate decision.
Best known for Pokémon’s colorful art style, director Kota Furushima admitted that making a photorealistic action RPG felt very different from the studio’s usual work at first.
The team believed a realistic visual style was the best fit for the game’s dark, post-apocalyptic setting.
Instead of using the style they’re known for, they wanted to create a world that felt believable and matched the tone of the story.