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参加 July 2022
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A former Naughty Dog artist is defending the studio’s crunch culture, saying it wasn’t simply a case of an “evil corporation” forcing developers to work crazy hours. Matt Radford, who worked on The Last of Us and Uncharted 4, says the reports about long working hours were true, but the situation was more complicated. “We all kind of went there to push, to try and work at the highest level.” He says developers were highly motivated and often pushed each other to do their best but he also admits there were “grueling times” and that 100+ hour weeks could happen.
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