Wardogs developer Bulkhead admits Season 2 went too fast and says the studio needs to slow down.
The team says it made a “huge mistake” by focusing too much on adding content instead of improving the core multiplayer experience.
“We’ve got to slow down. We can’t do monthly seasons. We can’t keep up.”
Bulkhead is now considering roughly three-month seasons with a smaller update halfway through.
Season 3 is currently targeted for November 12 and will bring another economy reset, plus limited “primitive” servers designed to recreate the low-to-mid game experience by removing power weapons and vehicles.
The team also acknowledged problems with progression, including players repeatedly encountering the same powerful vehicles shortly after destroying them.
“We didn’t predict the numbers. The whole season was too fast.”