Nintendo started the Ocarina of Time remake partly to help younger developers understand why the original N64 game was so important.
Zelda producer Eiji Aonuma wondered whether the newer team members truly understood its impact on the series.
Some devs had never played the original before joining the project. Art director Aya Shida said she was amazed that such a polished game had been made 28 years ago.
Aonuma explained that rebuilding the game could give the team new ideas for future Zelda titles:
"By actually rebuilding it as a full remake, it may trigger new insights that they can carry forward into future development."