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YOM
@YOM_Official
We fixed cloud gaming. Gamers run the network. Goodbye Steam, PlayStation & Xbox. Backed by @avax, @borderless_cap, @cv_labs & @oviohq
参加 November 2021
805 フォロー中    240K ファン
Cloud gaming has a problem nobody likes to talk about. The data center serving your game session might be 500 miles away. Light itself can't move that distance fast enough for real-time interactive 3D. It's not a software problem. It's a geography problem. That's why YOM was built differently local nodes, real-time routing, sessions served from the closest available compute. Distance is the bottleneck. We removed it. For a decentralized network, this is the starting point.
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