The first paint repair left thin spots. Ling 3.1 Flash had to decide what to do next.
Another full pass would’ve put too much paint on the rest of the car. It chose to touch up just the edges, checked the results, and approved the car once all 475 spots passed.
I ran this simulation on my NVIDIA DGX Spark, using Isaac Sim and OpenUSD.
That’s what I wanted to explore: how it uses feedback to decide what still needs fixing when the first attempt isn’t enough.