A weekend work with Astra and Opus 5.5. I always wanted to use Hilbert curves to do an actual animation loop. So this is my humble attempt. The movie was produced in stages. First renders of the face with Astra and the main mechanics of the loop too. Then a lot of post-production with Opus 5.5 and tinkering with modes and styles. I will probably add this to my course about mathematics and programming.